Replay
  • Night ElfPoncho
    1. Warden, level 5
    2. Pandaren Brewmaster, level 3
  • UndeadQuberte
    1. Death Knight, level 4
    2. Naga Sea Witch, level 3
    3. Lich, level 2
vs
Game length
00:15:55
Patch
2.00
Downloads
33
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 23, 2025 by kover2177
Game breakdown

Poncho (Poncho#21692)

174 APM

Heroes

  • WardenLevel 5
    1. Spirit of Vengeance level 1
    2. Fan of Knives level 3
    3. Blink level 1
  • Pandaren BrewmasterLevel 3
    1. Breath of Fire level 2
    2. Drunken Haze level 1

Units

  • Wisp29
  • Archer10
  • Dryad5
  • Druid of the Claw5
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Altar of Elders4
  • Ancient of Wonders3
  • Ancient of Lore3
  • Tree of Life2
  • Tree of Ages2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Druid of the Talon TrainingLevel 2
  • Mark of the Claw

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Dust of Appearance2
  • Lesser Clarity Potion2
  • Moonstone2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Mana1
  • Tome of Retraining1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 27 17 1 8 1 2
Used 59 109 3 156 170 74
Actions by type
Right clicks
1290
Selections
459
Control group selections
571
Control groups set
56
Build and train orders
145
Abilities
98
Basic commands
85
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Quberte (Qubertai#2114)

184 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Acolyte12
  • Ghoul11
  • Crypt Fiend7
  • Obsidian Statue3
  • Abomination2
  • Goblin Sapper2

Buildings

  • Ziggurat9
  • Crypt3
  • Slaughterhouse3
  • Tomb of Relics2
  • Nerubian Tower2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Creature AttackLevel 2
  • Burrow
  • Destroyer Form
  • Disease Cloud

Items

  • Rod of Necromancy3
  • Sacrificial Skull2
  • Boots of Speed1
  • Dust of Appearance1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1
  • Orb of Corruption1

Control groups

Group 1234
Set 60 31 5 14
Used 196 228 0 135
Group 5678
Set 9 3 6 3
Used 142 2 0 3
Actions by type
Right clicks
944
Selections
637
Control group selections
706
Control groups set
131
Build and train orders
174
Abilities
63
Basic commands
204
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
13,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,389 3:58 6,778 7:57 10,166 11:56 13,555 15:55
Army3,675
Economy2,420
Production1,485
Technology1,170
Support4,805
Undead
12,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,389 3:58 6,778 7:57 10,166 11:56 13,555 15:55
Army4,335
Economy1,350
Production1,200
Technology1,240
Support3,875
15:55 / 15:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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