Replay
  • HumanBlade
    1. Archmage, level 3
    2. Mountain King, level 3
  • OrcSushiCore
    1. Far Seer, level 2
    2. Shadow Hunter, level 1
vs
Game length
00:08:08
Patch
2.00
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 23, 2025 by x3-DemoN
Game breakdown

Blade (Unique#22912)

221 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2

Units

  • Peasant8
  • Rifleman5
  • Priest4
  • Footman3

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training

Control groups

Group 1234
Set 34 7 3 8
Used 127 73 24 129
Group 5690
Set 15 6 1 1
Used 132 136 0 0
Actions by type
Right clicks
660
Selections
224
Control group selections
621
Control groups set
75
Build and train orders
57
Abilities
5
Basic commands
119
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

SushiCore (SushiCore#2867)

224 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1
  • Shadow HunterLevel 1
    1. Hex level 1

Units

  • Peon7
  • Troll Headhunter/Berserker7
  • Spirit Walker1

Buildings

  • Orc Burrow4
  • Altar of Storms3
  • Tauren Totem2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1

Upgrades

  • Troll Regeneration

Items

  • Potion of Lesser Invulnerability4
  • Healing Salve1
  • Lesser Clarity Potion1
  • Scroll of Speed1
  • Scroll of Healing1

Control groups

Group 1234
Set 25 7 1 3
Used 140 39 159 182
Actions by type
Right clicks
691
Selections
298
Control group selections
520
Control groups set
36
Build and train orders
107
Abilities
11
Basic commands
120
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
4,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,365 2:02 2,730 4:04 4,095 6:06 5,460 8:08
Army1,970
Economy600
Production490
Technology465
Support1,025
Orc
5,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,365 2:02 2,730 4:04 4,095 6:06 5,460 8:08
Army1,140
Economy525
Production990
Technology740
Support2,065
8:08 / 8:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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