Replay
  • UndeadHeHaBucT1
    1. Crypt Lord, level 2
vs
Game length
00:06:10
Patch
2.00
Downloads
36
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 22, 2025 by kover2177
Game breakdown

HeHaBucT1 (HeHaBucT1#2373)

321 APM

Heroes

  • Crypt LordLevel 2
    1. Carrion Beetles level 1
    2. Impale level 1

Units

  • Ghoul12
  • Acolyte7

Buildings

  • Ziggurat4
  • Nerubian Tower2
  • Graveyard2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 12345
Set 15 3 3 1 2
Used 108 77 306 306 309
Actions by type
Right clicks
490
Selections
173
Control group selections
1106
Control groups set
24
Build and train orders
42
Abilities
7
Basic commands
61
Item uses
1
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Deathnote (Odinnsdagr#2292)

256 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant15
  • Footman10

Buildings

  • Farm5
  • Scout Tower3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1

Items

  • Boots of Speed1

Control groups

Group 13456
Set 29 11 38 13 6
Used 187 38 333 47 155
Actions by type
Right clicks
340
Selections
192
Control group selections
760
Control groups set
97
Build and train orders
59
Abilities
1
Basic commands
62
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
4,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,088 1:32 2,175 3:05 3,263 4:37 4,350 6:10
Army1,440
Economy525
Production380
Technology520
Support1,485
Human
4,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,088 1:32 2,175 3:05 3,263 4:37 4,350 6:10
Army1,350
Economy1,510
Production340
Technology140
Support740
6:10 / 6:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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