Replay
  • HumanYumiko
    1. Archmage, level 5
    2. Mountain King, level 6
  • Night ElfSonik
    1. Firelord, level 5
    2. Pandaren Brewmaster, level 5
    3. Goblin Tinker, level 1
vs
Game length
00:15:57
Patch
2.00
Downloads
40
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 22, 2025 by x3-DemoN
Game breakdown

Yumiko (HuyaYumiko#4873)

347 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Thunder Clap level 3

Units

  • Peasant18
  • Rifleman10
  • Footman9
  • Priest5
  • Sorceress3
  • Spell Breaker2

Buildings

  • Farm8
  • Arcane Tower7
  • Scout Tower4
  • Barracks2
  • Altar of Kings2
  • Keep2
  • Blacksmith1
  • Arcane Sanctum1
  • Arcane Vault1

Upgrades

  • Defend
  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • Sorceress Training

Items

  • Scroll of Healing2
  • Ivory Tower2
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 122 20 24 30 16 9
Used 617 473 148 105 257 258
Actions by type
Right clicks
1967
Selections
887
Control group selections
1858
Control groups set
221
Build and train orders
213
Abilities
73
Basic commands
253
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Sonik (IronSonik#2342)

278 APM

Heroes

  • FirelordLevel 5
    1. Summon Lava Spawn level 3
    2. Incinerate level 2
  • Pandaren BrewmasterLevel 5
    1. Breath of Fire level 2
    2. Drunken Haze level 3
  • Goblin TinkerLevel 1
    1. Cluster Rockets level 1

Units

  • Wisp19
  • Archer8
  • Druid of the Claw8
  • Huntress3
  • Dryad3

Buildings

  • Moon Well8
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Upgrade Moon Glaive
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic

Items

  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1

Control groups

Group 123456
Set 11 7 14 21 1 3
Used 219 199 131 317 83 254
Actions by type
Right clicks
1307
Selections
1267
Control group selections
1203
Control groups set
57
Build and train orders
126
Abilities
100
Basic commands
324
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
10,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,631 3:59 5,263 7:58 7,894 11:57 10,525 15:57
Army4,835
Economy1,350
Production830
Technology1,355
Support2,155
NightelfData incomplete
9,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,631 3:59 5,263 7:58 7,894 11:57 10,525 15:57
Army4,100
Economy1,140
Production640
Technology1,450
Support2,490

Partial spend: actions with unknown prices are excluded.

15:57 / 15:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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