Replay
  • OrcFiR
    1. Far Seer, level 5
    2. Firelord, level 4
  • OrcDaron
    1. Far Seer, level 3
    2. Firelord, level 2
vs
Game length
00:16:13
Patch
2.00
Downloads
30
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 21, 2025 by kover2177
Game breakdown

FiR (FiR#2198)

169 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • FirelordLevel 4
    1. Summon Lava Spawn level 2
    2. Soul Burn level 2

Units

  • Peon16
  • Grunt7
  • Spirit Walker4
  • Raider2
  • Kodo Beast1

Buildings

  • Orc Burrow8
  • Voodoo Lounge3
  • Watch Tower3
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Beastiary1
  • Tauren Totem1
  • War Mill1
  • Fortress1

Upgrades

  • Ensnare
  • Spirit Walker TrainingLevel 2
  • War Drums Damage Increase
  • Pillage
  • Reinforced Defenses

Items

  • Healing Salve3
  • Potion of Healing2
  • Lesser Clarity Potion2
  • Potion of Mana1
  • Scroll of Town Portal1
  • Tiny Great Hall1
  • Scroll of Healing1

Control groups

Group 12345
Set 49 5 1 2 3
Used 209 116 153 207 185
Actions by type
Right clicks
1096
Selections
495
Control group selections
870
Control groups set
60
Build and train orders
92
Abilities
38
Basic commands
28
Item uses
1
Subgroup switches
0
Units removed from queue
6
Escape presses
0

Daron (DARON543#2755)

117 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 1
    2. Chain Lightning level 2
  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Soul Burn level 1

Units

  • Grunt11
  • Peon10
  • Spirit Walker3
  • Raider3
  • Wind Rider2
  • Goblin Zeppelin1

Buildings

  • Watch Tower13
  • Orc Burrow5
  • Voodoo Lounge3
  • Altar of Storms2
  • Stronghold1
  • Barracks1
  • War Mill1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Berserker Strength
  • Spirit Walker Training
  • Reinforced Defenses
  • Spiked BarricadesLevel 2

Items

  • Healing Salve3
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Scroll of Speed1

Control groups

Group 1234
Set 42 2 2 1
Used 40 18 25 21
Actions by type
Right clicks
811
Selections
552
Control group selections
104
Control groups set
47
Build and train orders
100
Abilities
38
Basic commands
151
Item uses
3
Subgroup switches
0
Units removed from queue
4
Escape presses
11

Timeline

OrcData incomplete
10,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,511 4:03 5,023 8:06 7,534 12:09 10,045 16:13
Army2,795
Economy1,200
Production640
Technology940
Support4,470
OrcData incomplete
9,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,511 4:03 5,023 8:06 7,534 12:09 10,045 16:13
Army4,095
Economy750
Production820
Technology440
Support3,710
16:13 / 16:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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