Replay
  • UndeadVarg
    1. Dreadlord, level 5
    2. Death Knight, level 4
    3. Lich, level 2
  • OrcDaron
    1. Far Seer, level 5
    2. Shadow Hunter, level 5
    3. Tauren Chieftain, level 4
vs
Game length
00:25:51
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 21, 2025 by kover2177
Game breakdown

Varg (VARG#22958)

220 APM

Heroes

  • DreadlordLevel 5
    1. Sleep level 2
    2. Carrion Swarm level 3
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Ghoul22
  • Crypt Fiend17
  • Acolyte13
  • Obsidian Statue12
  • Banshee6
  • Gargoyle3

Buildings

  • Ziggurat6
  • Tomb of Relics4
  • Crypt3
  • Altar of Darkness3
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Necropolis2
  • Spirit Tower2
  • Slaughterhouse2
  • Graveyard1
  • Halls of the Dead1
  • Temple of the Damned1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Web
  • Burrow
  • Creature CarapaceLevel 2
  • Banshee Training
  • Destroyer Form
  • Ghoul Frenzy

Items

  • Potion of Mana8
  • Scroll of Town Portal7
  • Scroll of Healing3
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Scroll of Protection1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 1234567
Set 48 20 11 5 3 1 1
Used 889 743 508 97 8 1 0
Actions by type
Right clicks
1826
Selections
891
Control group selections
2246
Control groups set
89
Build and train orders
269
Abilities
100
Basic commands
159
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Daron (DARON543#2755)

119 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2

Units

  • Wind Rider20
  • Peon19
  • Troll Headhunter/Berserker5
  • Tauren5
  • Troll Batrider2
  • Spirit Walker1

Buildings

  • Orc Burrow7
  • Beastiary2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Envenomed Spears
  • Reinforced Defenses
  • Pulverize
  • Spirit Walker Training

Items

  • Lesser Clarity Potion10
  • Healing Salve4
  • Scroll of Healing4
  • Scroll of Speed2
  • Potion of Lesser Invulnerability2
  • Tiny Great Hall1
  • Dust of Appearance1
  • Potion of Mana1
  • Orb of Lightning1

Control groups

Group 1234
Set 59 6 2 1
Used 173 105 44 57
Actions by type
Right clicks
1222
Selections
822
Control group selections
379
Control groups set
68
Build and train orders
156
Abilities
72
Basic commands
302
Item uses
10
Subgroup switches
0
Units removed from queue
7
Escape presses
0

Timeline

Undead
22,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,693 6:27 11,385 12:55 17,078 19:23 22,770 25:51
Army10,150
Economy1,875
Production1,575
Technology1,485
Support7,685
OrcData incomplete
15,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,693 6:27 11,385 12:55 17,078 19:23 22,770 25:51
Army7,890
Economy1,425
Production785
Technology915
Support4,920

Partial spend: actions with unknown prices are excluded.

25:51 / 25:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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