Replay
  • UndeadVarg
    1. Dreadlord, level 8
  • OrcDaron
    1. Blademaster, level 6
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 3
vs
Game length
00:24:33
Patch
2.00
Downloads
70
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 21, 2025 by kover2177
Game breakdown

Varg (VARG#22958)

178 APM

Heroes

  • DreadlordLevel 8
    1. Sleep level 1
    2. Carrion Swarm level 3
    3. Vampiric Aura level 3
    4. Inferno level 1

Units

  • Ghoul46
  • Acolyte23
  • Frost Wyrm5
  • Gargoyle4

Buildings

  • Ziggurat6
  • Necropolis6
  • Tomb of Relics4
  • Haunted Gold Mine4
  • Crypt3
  • Boneyard3
  • Altar of Darkness2
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Spirit Tower1
  • Black Citadel1
  • Sacrificial Pit1

Upgrades

  • Cannibalize
  • Unholy StrengthLevel 2
  • Unholy ArmorLevel 2
  • Ghoul FrenzyLevel 2
  • Creature Attack
  • Creature Carapace

Items

  • Potion of Mana11
  • Scroll of Town Portal3
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Boots of Speed1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 54 20 8 5 3 2 1
Used 761 419 295 51 5 0 0
Actions by type
Right clicks
1472
Selections
815
Control group selections
1531
Control groups set
93
Build and train orders
207
Abilities
52
Basic commands
89
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
14

Daron (DARON543#2755)

117 APM

Heroes

  • BlademasterLevel 6
    1. Mirror Image level 3
    2. Critical Strike level 2
    3. Bladestorm level 1
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Peon12
  • Troll Headhunter/Berserker7
  • Tauren6
  • Wind Rider3
  • Grunt1
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Kodo Beast1
  • Troll Headhunter/Berserker1

Buildings

  • Orc Burrow6
  • Great Hall3
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Beastiary1
  • Tauren Totem1

Upgrades

  • Berserker Upgrade
  • Pulverize
  • Armor
  • Reinforced Defenses
  • Spiked BarricadesLevel 2
  • Envenomed Spears

Items

  • Lesser Clarity Potion8
  • Healing Salve6
  • Scroll of Speed1
  • Tiny Great Hall1
  • Orb of Lightning1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 53 3 2 2
Used 121 46 10 24
Actions by type
Right clicks
1266
Selections
802
Control group selections
201
Control groups set
60
Build and train orders
146
Abilities
58
Basic commands
285
Item uses
5
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Timeline

UndeadData incomplete
21,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,258 6:08 10,515 12:16 15,773 18:24 21,030 24:33
Army8,145
Economy3,975
Production1,485
Technology990
Support6,435

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
11,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,258 6:08 10,515 12:16 15,773 18:24 21,030 24:33
Army4,450
Economy2,055
Production640
Technology990
Support3,750

Partial spend: actions with unknown prices are excluded.

24:33 / 24:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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