Replay
  • Night ElfSini
    1. Demon Hunter, level 2
  • HumanBlade
    1. Archmage, level 2
vs
Game length
00:04:20
Patch
2.00
Downloads
44
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 21, 2025 by x3-DemoN
Game breakdown

Sini (McLarenF1GTR#1647)

285 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Evasion level 1

Units

  • Wisp15
  • Archer4

Buildings

  • Moon Well3
  • Altar of Elders2
  • Ancient of War1
  • Tree of Ages1

Items

  • Boots of Speed1

Control groups

Group 123456
Set 1 2 15 6 1 1
Used 61 60 57 173 114 89
Actions by type
Right clicks
486
Selections
79
Control group selections
554
Control groups set
26
Build and train orders
32
Abilities
13
Basic commands
15
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Blade (Unique#22912)

252 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant9
  • Footman5

Buildings

  • Farm3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Scout Tower1

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 1234560
Set 11 10 1 7 6 6 6
Used 59 56 5 142 116 92 2
Actions by type
Right clicks
399
Selections
91
Control group selections
472
Control groups set
47
Build and train orders
26
Abilities
0
Basic commands
36
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
3,040

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 760 1:05 1,520 2:10 2,280 3:15 3,040 4:20
Army520
Economy900
Production510
Technology320
Support790
Human
2,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 760 1:05 1,520 2:10 2,280 3:15 3,040 4:20
Army675
Economy675
Production340
Technology320
Support735
4:20 / 4:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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