Replay
  • HumanBlade
    1. Archmage, level 5
    2. Mountain King, level 3
  • Night ElfSini
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 3
vs
Game length
00:15:04
Patch
2.00
Downloads
46
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 21, 2025 by x3-DemoN
Game breakdown

Blade (Unique#22912)

248 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant17
  • Footman9
  • Rifleman6
  • Spell Breaker4
  • Priest3
  • Sorceress2
  • Mortar Team1

Buildings

  • Scout Tower14
  • Farm9
  • Guard Tower8
  • Cannon Tower6
  • Arcane Tower4
  • Arcane Vault3
  • Workshop3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • GunpowderLevel 2
  • Sorceress Training
  • Priest Training
  • PlatingLevel 2

Items

  • Scroll of Regeneration3
  • Scroll of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 1234
Set 44 18 5 12
Used 340 319 114 151
Group 5670
Set 5 10 6 3
Used 167 164 14 0
Actions by type
Right clicks
1199
Selections
667
Control group selections
1269
Control groups set
103
Build and train orders
143
Abilities
17
Basic commands
252
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sini (McLarenF1GTR#1647)

247 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 3
    2. Mana Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp34
  • Druid of the Claw6
  • Archer2
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Dryad1
  • Mountain Giant1

Buildings

  • Moon Well5
  • Altar of Elders4
  • Ancient of Lore3
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Life1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Abolish MagicLevel 2
  • Reinforced Hides
  • Mark of the Claw
  • Strength of the Wild
  • Hardened Skin

Items

  • Orb of Venom2
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Staff of Preservation1

Control groups

Group 123456
Set 26 13 13 3 3 1
Used 398 191 163 221 186 78
Actions by type
Right clicks
1445
Selections
604
Control group selections
1237
Control groups set
59
Build and train orders
156
Abilities
50
Basic commands
100
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
13,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,371 3:46 6,743 7:32 10,114 11:18 13,485 15:04
Army4,200
Economy1,660
Production1,060
Technology2,255
Support4,310
NightelfData incomplete
11,405

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,371 3:46 6,743 7:32 10,114 11:18 13,485 15:04
Army3,165
Economy2,380
Production1,335
Technology1,525
Support3,000

Partial spend: actions with unknown prices are excluded.

15:04 / 15:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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