Replay
  • UndeadBiGMurphY
    1. Crypt Lord, level 5
    2. Death Knight, level 2
    3. Lich, level 2
  • UndeadF1nroD
    1. Death Knight, level 4
    2. Lich, level 4
    3. Crypt Lord, level 3
vs
Game length
00:20:23
Patch
2.00
Downloads
34
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 19, 2025 by Stowka
Game breakdown

BiGMurphY (BiGMurphY#2467)

157 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Crypt Fiend12
  • Acolyte7
  • Obsidian Statue6
  • Ghoul5
  • Goblin Zeppelin1

Buildings

  • Ziggurat6
  • Tomb of Relics3
  • Spirit Tower3
  • Crypt2
  • Nerubian Tower2
  • Graveyard1
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Necropolis1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Creature AttackLevel 3
  • Web
  • Burrow
  • Destroyer Form

Items

  • Potion of Mana4
  • Rod of Necromancy2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 1235
Set 28 17 7 1
Used 372 298 79 0
Group 6789
Set 3 1 1 5
Used 25 83 58 88
Actions by type
Right clicks
1325
Selections
526
Control group selections
1003
Control groups set
63
Build and train orders
153
Abilities
68
Basic commands
9
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

F1nroD (F1nroD#21331)

237 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Crypt LordLevel 3
    1. Impale level 2
    2. Spiked Carapace level 1

Units

  • Acolyte15
  • Crypt Fiend12
  • Ghoul4
  • Obsidian Statue4
  • Banshee4

Buildings

  • Ziggurat7
  • Crypt2
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1
  • Sacrificial Pit1
  • Temple of the Damned1

Upgrades

  • Cannibalize
  • Web
  • Burrow
  • Creature Attack
  • Banshee Training

Items

  • Rod of Necromancy2
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 1245
Set 25 12 3 2
Used 962 433 114 147
Group 6790
Set 1 1 8 1
Used 29 8 14 8
Actions by type
Right clicks
2117
Selections
596
Control group selections
1715
Control groups set
53
Build and train orders
110
Abilities
63
Basic commands
119
Item uses
5
Subgroup switches
0
Units removed from queue
8
Escape presses
0

Timeline

Undead
12,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,239 5:05 6,478 10:11 9,716 15:17 12,955 20:23
Army4,620
Economy975
Production875
Technology1,530
Support4,955
UndeadData incomplete
12,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,239 5:05 6,478 10:11 9,716 15:17 12,955 20:23
Army4,480
Economy1,800
Production950
Technology1,310
Support4,020

Partial spend: actions with unknown prices are excluded.

20:23 / 20:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays