Replay
  • UndeadBsK
    1. Lich, level 4
    2. Death Knight, level 3
    3. Dreadlord, level 3
  • UndeadF1nroD
    1. Death Knight, level 3
    2. Lich, level 3
    3. Crypt Lord, level 2
vs
Game length
00:18:52
Patch
2.00
Downloads
27
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 18, 2025 by Stowka
Game breakdown

BsK (BsK#2596)

159 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • DreadlordLevel 3
    1. Sleep level 2
    2. Vampiric Aura level 1

Units

  • Ghoul11
  • Crypt Fiend8
  • Acolyte7
  • Obsidian Statue3
  • Banshee3

Buildings

  • Ziggurat7
  • Tomb of Relics2
  • Crypt1
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1
  • Haunted Gold Mine1

Upgrades

  • Destroyer Form
  • Ghoul FrenzyLevel 2
  • Web
  • Creature AttackLevel 3
  • Burrow
  • Banshee Training

Items

  • Rod of Necromancy6
  • Potion of Lesser Invulnerability4
  • Dust of Appearance2
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 42 9 1 5 1 3 1
Used 594 217 120 89 40 38 2
Actions by type
Right clicks
755
Selections
433
Control group selections
1100
Control groups set
62
Build and train orders
156
Abilities
98
Basic commands
329
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
2

F1nroD (F1nroD#21331)

227 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Crypt LordLevel 2
    1. Impale level 1
    2. Spiked Carapace level 1

Units

  • Acolyte8
  • Crypt Fiend7
  • Obsidian Statue3
  • Banshee3
  • Ghoul2

Buildings

  • Ziggurat5
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Spirit Tower1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1
  • Temple of the Damned1
  • Haunted Gold Mine1
  • Necropolis1

Upgrades

  • Creature AttackLevel 2
  • Burrow
  • WebLevel 2
  • Destroyer Form
  • Banshee TrainingLevel 2
  • Creature Carapace

Items

  • Rod of Necromancy5
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1
  • Wand of Negation1

Control groups

Group 1245
Set 33 8 3 1
Used 512 310 120 101
Group 6790
Set 1 2 6 1
Used 25 10 43 16
Actions by type
Right clicks
1933
Selections
865
Control group selections
1137
Control groups set
55
Build and train orders
114
Abilities
50
Basic commands
83
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

UndeadData incomplete
11,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,775 4:43 5,550 9:26 8,325 14:09 11,100 18:52
Army4,105
Economy750
Production675
Technology995
Support4,575

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
9,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,775 4:43 5,550 9:26 8,325 14:09 11,100 18:52
Army2,810
Economy1,050
Production750
Technology1,140
Support4,195

Partial spend: actions with unknown prices are excluded.

18:52 / 18:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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