Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanBlaST9Z
    1. Archmage, level 4
    2. Beastmaster, level 2
vs
Game length
00:11:59
Patch
2.00
Downloads
37
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 18, 2025 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

209 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant9
  • Footman7
  • Priest6
  • Knight4
  • Ice Troll Berserker1

Buildings

  • Farm10
  • Arcane Tower6
  • Scout Tower2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Castle1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Priest Training
  • Animal War Training

Items

  • Lesser Clarity Potion1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 68 12 37 14 2 1
Used 262 126 142 98 274 20
Actions by type
Right clicks
683
Selections
372
Control group selections
922
Control groups set
134
Build and train orders
102
Abilities
44
Basic commands
181
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

BlaST9Z (blaST9Z#2118)

252 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • BeastmasterLevel 2
    1. Summon Quilbeast level 1
    2. Summon Bear level 1

Units

  • Peasant26
  • Footman13
  • Spell Breaker5
  • Ice Troll Berserker2
  • Sorceress1

Buildings

  • Farm6
  • Arcane Sanctum3
  • Guard Tower3
  • Altar of Kings2
  • Scout Tower2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • Magic Sentry

Items

  • Ivory Tower3
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 79 2 5 1 7 1
Used 266 0 32 333 298 322
Actions by type
Right clicks
988
Selections
437
Control group selections
1251
Control groups set
95
Build and train orders
167
Abilities
7
Basic commands
20
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
6,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,223 2:59 4,445 5:59 6,668 8:59 8,890 11:59 U
Army2,980
Economy675
Production490
Technology1,185
Support1,650
Human
8,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,223 2:59 4,445 5:59 6,668 8:59 8,890 11:59 U U
Army3,475
Economy2,335
Production970
Technology730
Support1,380
11:59 / 11:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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