Replay
  • Night ElfOC
    1. Keeper of the Grove, level 4
    2. Goblin Alchemist, level 2
  • UndeadRain
    1. Death Knight, level 3
    2. Lich, level 1
    3. Dark Ranger, level 1
vs
Game length
00:12:44
Patch
1.29
Downloads
82
Turtle Rock
Game
1v1 on patch 1.29 (build 6060)
File
.w3g
Uploaded
Jul 22, 2018 by x3-DemoN
Game breakdown

OC (TheyCallMeOC)

189 APM

Heroes

  • Keeper of the GroveLevel 4
  • Goblin AlchemistLevel 2

Units

  • Wisp16
  • Huntress9
  • Archer5

Buildings

  • Moon Well6
  • Ancient of War2
  • Tree of Ages2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Ultravision
  • Strength of the MoonLevel 2
  • Moon Armor

Items

  • Scroll of Protection1
  • Scroll of Healing1

Control groups

Group 1234
Set 75 9 2 1
Used 221 81 135 165
Actions by type
Right clicks
1343
Selections
225
Control group selections
602
Control groups set
87
Build and train orders
86
Abilities
21
Basic commands
8
Item uses
0
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Rain (Credits)

200 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 1
  • Dark RangerLevel 1

Units

  • Crypt Fiend5
  • Obsidian Statue4
  • Acolyte3
  • Ghoul3
  • Abomination1

Buildings

  • Ziggurat5
  • Black Citadel2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1
  • Sacrificial Pit1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Staff of Teleportation2
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 1245
Set 24 4 1 1
Used 256 131 0 0
Group 7890
Set 1 1 1 1
Used 81 267 54 225
Actions by type
Right clicks
835
Selections
390
Control group selections
1014
Control groups set
34
Build and train orders
91
Abilities
34
Basic commands
107
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
7,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,803 3:11 3,605 6:22 5,408 9:33 7,210 12:44
Army2,405
Economy1,300
Production480
Technology690
Support2,140
Undead
7,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,803 3:11 3,605 6:22 5,408 9:33 7,210 12:44
Army2,475
Economy225
Production595
Technology1,345
Support2,570
12:44 / 12:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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