Replay
  • HumanOli
    1. Paladin, level 6
    2. Blood Mage, level 5
  • UndeadVarg
    1. Dreadlord, level 6
    2. Death Knight, level 4
    3. Lich, level 2
vs
Game length
00:33:33
Patch
2.00
Downloads
31
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 14, 2025 by kover2177
Game breakdown

Oli (oli#2963)

144 APM

Heroes

  • PaladinLevel 6
    1. Holy Light level 3
    2. Devotion Aura level 2
    3. Resurrection level 1
  • Blood MageLevel 5
    1. Siphon Mana level 3
    2. Banish level 2

Units

  • Peasant30
  • Rifleman15
  • Gryphon Rider4
  • Mortar Team2

Buildings

  • Farm9
  • Scout Tower4
  • Town Hall4
  • Arcane Tower2
  • Guard Tower2
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Keep1
  • Workshop1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Swords
  • Storm Hammers
  • Armor

Items

  • Scroll of Healing4
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Scroll of Protection1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1
  • Potion of Mana1
  • Boots of Speed1

Control groups

Group 12345
Set 20 11 1 1 158
Used 659 423 47 28 63
Actions by type
Right clicks
2309
Selections
611
Control group selections
1220
Control groups set
191
Build and train orders
117
Abilities
93
Basic commands
165
Item uses
11
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Varg (VARG#22958)

197 APM

Heroes

  • DreadlordLevel 6
    1. Sleep level 1
    2. Carrion Swarm level 3
    3. Vampiric Aura level 1
    4. Inferno level 1
  • Death KnightLevel 4
    1. Unholy Aura level 2
    2. Death Coil level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Ghoul46
  • Acolyte23
  • Gargoyle12

Buildings

  • Ziggurat9
  • Crypt7
  • Tomb of Relics6
  • Haunted Gold Mine6
  • Altar of Darkness3
  • Spirit Tower3
  • Necropolis3
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Unholy StrengthLevel 2
  • Ghoul Frenzy
  • Creature AttackLevel 2
  • Cannibalize

Items

  • Potion of Mana7
  • Scroll of Town Portal5
  • Scroll of Healing3
  • Potion of Healing2
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Boots of Speed1
  • Scroll of Protection1
  • Orb of Corruption1

Control groups

Group 1234567
Set 48 27 15 9 7 2 2
Used 882 685 559 83 10 3 0
Actions by type
Right clicks
2469
Selections
1258
Control group selections
2222
Control groups set
110
Build and train orders
202
Abilities
101
Basic commands
106
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
14,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,578 8:23 11,155 16:46 16,733 25:09 22,310 33:33
Army4,555
Economy3,790
Production620
Technology1,120
Support4,275
UndeadData incomplete
22,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,578 8:23 11,155 16:46 16,733 25:09 22,310 33:33
Army7,620
Economy3,750
Production1,940
Technology1,280
Support7,720

Partial spend: actions with unknown prices are excluded.

33:33 / 33:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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