Replay
  • HumanSnow dream
    1. Mountain King, level 3
  • Night ElfSonik
    1. Firelord, level 4
vs
Game length
00:08:39
Patch
2.00
Downloads
34
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 13, 2025 by kover2177
Game breakdown

Snow dream (Angelxuemen#3482)

181 APM

Heroes

  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant18
  • Footman11

Buildings

  • Farm3
  • Altar of Kings2
  • Barracks2
  • Arcane Vault2
  • Scout Tower2
  • Arcane Tower2
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Defend

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Dust of Appearance1
  • Lesser Clarity Potion1
  • Staff of Teleportation1

Control groups

Group 1234
Set 39 10 1 2
Used 279 70 147 25
Actions by type
Right clicks
533
Selections
251
Control group selections
521
Control groups set
52
Build and train orders
72
Abilities
10
Basic commands
10
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Sonik (IronSonik#2342)

197 APM

Heroes

  • FirelordLevel 4
    1. Summon Lava Spawn level 3
    2. Soul Burn level 1

Units

  • Wisp10
  • Huntress10
  • Archer5

Buildings

  • Moon Well4
  • Ancient Protector3
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Control groups

Group 123456
Set 19 8 1 9 1 1
Used 104 16 15 195 91 96
Actions by type
Right clicks
453
Selections
381
Control group selections
517
Control groups set
39
Build and train orders
51
Abilities
9
Basic commands
152
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
5,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,439 2:09 2,878 4:19 4,316 6:29 5,755 8:39
Army1,485
Economy1,735
Production680
Technology290
Support1,565
NightelfData incomplete
5,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,439 2:09 2,878 4:19 4,316 6:29 5,755 8:39
Army2,600
Economy600
Production480
Technology0
Support1,335
8:39 / 8:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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