Replay
  • UndeadAbver
    1. Demon Hunter, level 6
    2. Far Seer, level 7
  • Night ElfCash
    1. Goblin Alchemist, level 7
    2. Naga Sea Witch, level 7
vs
Game length
00:45:20
Patch
2.00
Downloads
103
Tenderness Valley ATR
Download map
Highlight
Gold highlight
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 7, 2025 by x3-DemoN
Game breakdown

Abver (Abver#2162)

206 APM

Heroes

  • Demon HunterLevel 6
    1. Mana Burn level 3
    2. Immolation level 2
    3. Metamorphosis level 1
  • Far SeerLevel 7
    1. Chain Lightning level 3
    2. Feral Spirit level 3
    3. Earthquake level 1

Units

  • Acolyte68
  • Gargoyle16
  • Ghoul15
  • Crypt Fiend10
  • Goblin Sapper5
  • Obsidian Statue3
  • Frost Wyrm3
  • Transport Ship2
  • Red Dragon1

Buildings

  • Ziggurat14
  • Spirit Tower7
  • Haunted Gold Mine5
  • Nerubian Tower4
  • Necropolis4
  • Crypt3
  • Altar of Darkness2
  • Halls of the Dead2
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Sacrificial Pit1
  • Boneyard1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 3
  • Creature CarapaceLevel 2
  • Stone Form

Items

  • Scroll of Town Portal5
  • Potion of Healing4
  • Scroll of Healing4
  • Rod of Necromancy3
  • Orb of Corruption2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 123456
Set 723 446 4 149 5 7
Used 992 626 5 300 202 144
Actions by type
Right clicks
3784
Selections
1349
Control group selections
2269
Control groups set
1334
Build and train orders
288
Abilities
96
Basic commands
128
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Cash (Cash#21394)

250 APM

Heroes

  • Goblin AlchemistLevel 7
    1. Acid Bomb level 3
    2. Chemical Rage level 3
    3. Transmute level 1
  • Naga Sea WitchLevel 7
    1. Frost Arrows level 3
    2. Forked Lightning level 3
    3. Tornado level 1

Units

  • Wisp50
  • Dryad16
  • Huntress4
  • Archer2
  • Goblin Sapper2

Buildings

  • Tree of Life9
  • Moon Well8
  • Ancient Protector6
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 3
  • Druid of the Claw Training

Items

  • Scroll of Town Portal4
  • Scroll of Healing3
  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability2
  • Staff of Preservation1
  • Potion of Mana1
  • Staff of Teleportation1
  • Moonstone1

Control groups

Group 123457
Set 67 54 2 5 8 1
Used 1619 1101 448 315 142 187
Actions by type
Right clicks
4443
Selections
2158
Control group selections
3812
Control groups set
137
Build and train orders
222
Abilities
224
Basic commands
224
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Undead
29,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,479 11:20 14,958 22:40 22,436 34:00 29,915 45:20 U U U
Army10,665
Economy7,125
Production1,325
Technology2,455
Support8,345
Nightelf
17,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,479 11:20 14,958 22:40 22,436 34:00 29,915 45:20
Army3,790
Economy6,060
Production820
Technology520
Support6,585
45:20 / 45:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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