Replay
  • Night ElfJens
    1. Warden, level 6
  • HumanSnow dream
    1. Mountain King, level 4
    2. Blood Mage, level 2
    3. Paladin, level 3
vs
Game length
00:17:03
Patch
2.00
Downloads
43
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 6, 2025 by kover2177
Game breakdown

Jens (Jens#11592)

299 APM

Heroes

  • WardenLevel 6
    1. Fan of Knives level 3
    2. Blink level 2
    3. Spirit of Vengeance level 1

Units

  • Wisp28
  • Druid of the Claw10
  • Archer4
  • Dryad3

Buildings

  • Moon Well8
  • Ancient of Lore4
  • Altar of Elders3
  • Ancient of War2
  • Hunter's Hall2
  • Ancient of Wonders2
  • Tree of Ages1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Backpack
  • Druid of the Claw TrainingLevel 4
  • Well Spring
  • Ultravision
  • Nature's Blessing

Items

  • Potion of Lesser Invulnerability4
  • Moonstone3
  • Anti-magic Potion2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Mana1

Control groups

Group 12345
Set 216 2 315 20 18
Used 404 1 232 417 277
Group 67890
Set 13 13 12 10 1
Used 144 0 0 0 8
Actions by type
Right clicks
1543
Selections
847
Control group selections
1483
Control groups set
620
Build and train orders
203
Abilities
95
Basic commands
216
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Snow dream (Angelxuemen#3482)

162 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Banish level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant18
  • Footman11
  • Knight6
  • Siege Engine3
  • Spell Breaker2

Buildings

  • Farm9
  • Arcane Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Vault2
  • Scout Tower2
  • Keep2
  • Workshop2
  • Gryphon Aviary2
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Lumber Harvesting
  • SwordsLevel 2
  • Animal War Training
  • Gunpowder
  • Plating

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration3
  • Potion of Healing2
  • Staff of Sanctuary2
  • Scroll of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Mana1
  • Scroll of Town Portal1
  • Orb of Slow1

Control groups

Group 1234
Set 119 7 2 6
Used 420 40 156 32
Actions by type
Right clicks
1143
Selections
592
Control group selections
648
Control groups set
134
Build and train orders
115
Abilities
67
Basic commands
1
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
12,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,356 4:15 6,713 8:31 10,069 12:47 13,425 17:03 S
Army3,505
Economy2,020
Production1,460
Technology975
Support4,205

Partial spend: actions with unknown prices are excluded.

Human
13,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,356 4:15 6,713 8:31 10,069 12:47 13,425 17:03
Army3,970
Economy1,735
Production1,390
Technology1,445
Support4,885
17:03 / 17:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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