Replay
  • Night ElfFoggy
    1. Dark Ranger, level 5
    2. Goblin Alchemist, level 5
  • HumanToD
    1. Archmage, level 6
    2. Mountain King, level 6
vs
Game length
00:52:04
Patch
1.29
Downloads
552
Terenas Stand LV
Highlight
Gold highlight
Game
1v1 on patch 1.29 (build 6060)
File
.w3g
Uploaded
Jul 19, 2018 by x3-DemoN
Game breakdown

Foggy (Moon1234)

284 APM

Heroes

  • Dark RangerLevel 6
  • Goblin AlchemistLevel 5

Units

  • Wisp46
  • Druid of the Claw11
  • Goblin Zeppelin6
  • Faerie Dragon5
  • Dryad4
  • Archer3
  • Goblin Sapper3
  • Goblin Shredder2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Moon Well8
  • Tree of Life7
  • Ancient of War3
  • Ancient of Lore2
  • Ancient of Wind2
  • Farm2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Scout Tower1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Nature's Blessing
  • Reinforced HidesLevel 6
  • Well SpringLevel 2
  • Strength of the WildLevel 4
  • Mark of the Claw
  • Hardened Skin
  • Resistant Skin

Items

  • Scroll of Town Portal8
  • Staff of Teleportation2
  • Boots of Speed2
  • Potion of Invisibility2
  • Staff of Preservation1
  • Orb of Venom1
  • Moonstone1
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Anti-magic Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 456 155 85 4
Used 875 547 307 151
Group 5678
Set 5 2 4 5
Used 291 269 425 43
Actions by type
Right clicks
5315
Selections
4374
Control group selections
2908
Control groups set
716
Build and train orders
243
Abilities
358
Basic commands
771
Item uses
24
Subgroup switches
0
Units removed from queue
0
Escape presses
12

ToD (RomanticHuman)

205 APM

Heroes

  • ArchmageLevel 8
  • Mountain KingLevel 6

Units

  • Peasant29
  • Footman13
  • Spell Breaker8
  • Rifleman7
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Priest2
  • Sorceress2

Buildings

  • Farm20
  • Scout Tower10
  • Arcane Tower8
  • Guard Tower4
  • Town Hall3
  • Lumber Mill3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Long RiflesLevel 3
  • Lumber Harvesting
  • GunpowderLevel 4
  • Sorceress Training
  • PlatingLevel 3
  • Priest TrainingLevel 3
  • Magic Sentry

Items

  • Scroll of Town Portal5
  • Scroll of Healing4
  • Scroll of Regeneration3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Circlet of Nobility1
  • Tome of Retraining1
  • Dust of Appearance1

Control groups

Group 1234
Set 594 109 76 2
Used 1573 690 32 239
Group 5679
Set 8 5 1 2
Used 172 158 1 4
Actions by type
Right clicks
3472
Selections
1632
Control group selections
2869
Control groups set
797
Build and train orders
289
Abilities
221
Basic commands
1275
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

NightelfData incomplete
23,505

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,876 13:01 11,753 26:02 17,629 39:03 23,505 52:04
Army7,825
Economy5,140
Production1,240
Technology1,150
Support8,150

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
19,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,876 13:01 11,753 26:02 17,629 39:03 23,505 52:04
Army6,370
Economy3,330
Production640
Technology1,285
Support8,055

Partial spend: actions with unknown prices are excluded.

52:04 / 52:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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