Replay
  • UndeadBsK
    1. Death Knight, level 5
    2. Lich, level 5
    3. Dreadlord, level 4
  • Night ElfAnB
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 4
vs
Game length
00:25:09
Patch
2.00
Downloads
49
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 6, 2025 by kover2177
Game breakdown

BsK (BsK#21624)

168 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 2
  • DreadlordLevel 4
    1. Sleep level 2
    2. Vampiric Aura level 2

Units

  • Gargoyle19
  • Acolyte9
  • Ghoul8
  • Frost Wyrm1

Buildings

  • Ziggurat9
  • Crypt3
  • Necropolis3
  • Haunted Gold Mine3
  • Nerubian Tower2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Boneyard1
  • Slaughterhouse1

Upgrades

  • Cannibalize
  • Creature AttackLevel 3
  • Stone Form
  • Ghoul Frenzy
  • Creature CarapaceLevel 3
  • Freezing Breath

Items

  • Scroll of Healing5
  • Rod of Necromancy3
  • Scroll of Protection2
  • Potion of Mana2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 42 23 3 3 1 3 1
Used 988 692 152 37 30 26 3
Actions by type
Right clicks
1273
Selections
415
Control group selections
1928
Control groups set
76
Build and train orders
158
Abilities
55
Basic commands
243
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
3

AnB (Messiisgod#3867)

198 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Pandaren BrewmasterLevel 4
    1. Drunken Haze level 1
    2. Breath of Fire level 2
    3. Drunken Brawler level 1

Units

  • Wisp33
  • Hippogryph16
  • Dryad6
  • Archer4
  • Goblin Shredder2
  • Druid of the Claw1

Buildings

  • Moon Well7
  • Tree of Life3
  • Ancient of Lore2
  • Ancient of Wind2
  • Tree of Eternity2
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Backpack
  • Nature's Blessing
  • Abolish Magic
  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Druid of the Talon Training
  • Reinforced Hides
  • Well SpringLevel 2

Items

  • Orb of Venom2
  • Scroll of Healing2
  • Boots of Speed1
  • Moonstone1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Tome of Retraining1

Control groups

Group 12345
Set 14 17 29 3 5
Used 822 681 276 155 39
Group 67890
Set 1 1 1 1 2
Used 6 131 36 0 0
Actions by type
Right clicks
1720
Selections
657
Control group selections
2146
Control groups set
74
Build and train orders
144
Abilities
79
Basic commands
90
Item uses
18
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

UndeadData incomplete
15,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,886 6:17 7,773 12:34 11,659 18:51 15,545 25:09
Army4,670
Economy2,025
Production1,070
Technology1,460
Support6,320

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,886 6:17 7,773 12:34 11,659 18:51 15,545 25:09
Army4,955
Economy3,000
Production940
Technology1,355
Support4,405

Partial spend: actions with unknown prices are excluded.

25:09 / 25:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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