Replay
  • HumanSharky
    1. Mountain King, level 4
    2. Archmage, level 3
  • Night ElfBlaST9Z
    1. Keeper of the Grove, level 4
vs
Game length
00:10:13
Patch
2.00
Downloads
26
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 5, 2025 by Stowka
Game breakdown

Sharky (RobotNinja#2136641)

232 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant11
  • Rifleman7
  • Footman5
  • Priest4

Buildings

  • Farm6
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Scroll of Regeneration1

Control groups

Group 1235
Set 29 5 8 5
Used 304 147 104 202
Actions by type
Right clicks
740
Selections
484
Control group selections
757
Control groups set
47
Build and train orders
112
Abilities
20
Basic commands
168
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

BlaST9Z (blaST9Z#2118)

235 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2

Units

  • Wisp14
  • Huntress12
  • Archer1

Buildings

  • Moon Well4
  • Ancient of War2
  • Ancient Protector2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Moon Armor
  • Strength of the Moon

Control groups

Group 123456
Set 59 1 6 3 3 1
Used 185 0 25 308 296 318
Actions by type
Right clicks
780
Selections
269
Control group selections
1132
Control groups set
73
Build and train orders
46
Abilities
28
Basic commands
30
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
5,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,410 2:33 2,820 5:06 4,230 7:39 5,640 10:13
Army2,650
Economy825
Production490
Technology465
Support1,210
Nightelf
5,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,410 2:33 2,820 5:06 4,230 7:39 5,640 10:13
Army2,470
Economy840
Production480
Technology0
Support1,475
10:13 / 10:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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