Replay
  • HumanSharky
    1. Archmage, level 2
  • Night ElfBlaST9Z
    1. Keeper of the Grove, level 3
vs
Game length
00:07:34
Patch
2.00
Downloads
38
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 5, 2025 by Stowka
Game breakdown

Sharky (RobotNinja#2136641)

228 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant11
  • Rifleman5
  • Footman4

Buildings

  • Farm4
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1235
Set 30 1 9 1
Used 88 44 164 144
Actions by type
Right clicks
652
Selections
320
Control group selections
440
Control groups set
41
Build and train orders
60
Abilities
3
Basic commands
168
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

BlaST9Z (blaST9Z#2118)

268 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Entangling Roots level 2
    2. Force of Nature level 1

Units

  • Wisp14
  • Huntress7
  • Glaive Thrower4
  • Archer1

Buildings

  • Moon Well4
  • Ancient Protector3
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall1

Upgrades

  • Strength of the Moon

Control groups

Group 123456
Set 31 3 4 1 3 1
Used 132 1 19 324 269 301
Actions by type
Right clicks
598
Selections
217
Control group selections
1046
Control groups set
43
Build and train orders
39
Abilities
32
Basic commands
19
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
3,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,324 1:53 2,648 3:47 3,971 5:40 5,295 7:34
Army1,565
Economy825
Production340
Technology390
Support820
Nightelf
5,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,324 1:53 2,648 3:47 3,971 5:40 5,295 7:34
Army2,335
Economy840
Production660
Technology0
Support1,460
7:34 / 7:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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