Replay
  • Night ElfSmurf
    1. Demon Hunter, level 2
  • HumanVerdi
    1. Firelord, level 2
vs
Game length
00:04:50
Patch
2.00
Downloads
46
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 3, 2025 by kover2177
Game breakdown

Smurf (Smurf#24244)

254 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Mana Burn level 1

Units

  • Wisp13
  • Archer2
  • Ice Troll Berserker1

Buildings

  • Moon Well3
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Control groups

Group 123456
Set 2 9 9 1 2 1
Used 4 4 0 164 197 208
Actions by type
Right clicks
401
Selections
137
Control group selections
577
Control groups set
24
Build and train orders
28
Abilities
14
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Verdi (Verdi#21518)

340 APM

Heroes

  • FirelordLevel 2
    1. Incinerate level 1
    2. Soul Burn level 1

Units

  • Peasant11
  • Footman6

Buildings

  • Scout Tower7
  • Farm4
  • Guard Tower4
  • Barracks1
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Tower1

Upgrades

  • Lumber Harvesting

Control groups

Group 1234
Set 16 1 2 4
Used 305 251 415 172
Actions by type
Right clicks
236
Selections
139
Control group selections
1143
Control groups set
23
Build and train orders
33
Abilities
1
Basic commands
12
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
2,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 769 1:12 1,538 2:25 2,306 3:37 3,075 4:50 U
Army505
Economy780
Production480
Technology0
Support750
Human
3,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 769 1:12 1,538 2:25 2,306 3:37 3,075 4:50
Army810
Economy825
Production340
Technology350
Support750
4:50 / 4:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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