Replay
  • HumanTekko
    1. Mountain King, level 4
  • Night ElfSonik
    1. Firelord, level 5
    2. Pit Lord, level 3
vs
Game length
00:07:57
Patch
2.00
Downloads
35
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 2, 2025 by Stowka
Game breakdown

Tekko (Tekko1012#2394)

178 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 1
    3. Thunder Clap level 1

Units

  • Peasant23
  • Footman7
  • Rifleman3

Buildings

  • Farm5
  • Blacksmith4
  • Barracks2
  • Altar of Kings1
  • Arcane Vault1
  • Town Hall1
  • Scout Tower1
  • Lumber Mill1
  • Arcane Tower1

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2

Control groups

Group 1234
Set 101 14 10 1
Used 149 32 29 1
Actions by type
Right clicks
600
Selections
274
Control group selections
211
Control groups set
126
Build and train orders
78
Abilities
10
Basic commands
65
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sonik (IronSonik#2342)

219 APM

Heroes

  • FirelordLevel 5
    1. Summon Lava Spawn level 3
    2. Soul Burn level 2
  • Pit LordLevel 3
    1. Cleaving Attack level 2
    2. Howl of Terror level 1

Units

  • Wisp13
  • Huntress6
  • Archer4

Buildings

  • Moon Well4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Ages1
  • Tree of Life1
  • Ancient of Lore1

Upgrades

  • Upgrade Moon Glaive

Control groups

Group 123456
Set 9 6 1 7 1 1
Used 65 42 22 212 73 121
Actions by type
Right clicks
493
Selections
432
Control group selections
535
Control groups set
25
Build and train orders
65
Abilities
4
Basic commands
152
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
5,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,455 1:59 2,910 3:58 4,365 5:57 5,820 7:57
Army1,560
Economy2,110
Production500
Technology70
Support1,580
NightelfData incomplete
4,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,455 1:59 2,910 3:58 4,365 5:57 5,820 7:57
Army1,690
Economy1,120
Production635
Technology420
Support1,020
7:57 / 7:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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