Replay
  • HumanVerdi
    1. Mountain King, level 6
    2. Archmage, level 2
  • OrcLadziuk
    1. Blademaster, level 4
    2. Shadow Hunter, level 2
    3. Tauren Chieftain, level 1
vs
Game length
00:14:32
Patch
2.00
Downloads
38
Terenas Stand 2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 2, 2025 by kover2177
Game breakdown

Verdi (Verdi#21518)

392 APM

Heroes

  • Mountain KingLevel 6
    1. Thunder Clap level 2
    2. Storm Bolt level 3
    3. Avatar level 1
  • ArchmageLevel 2
    1. Blizzard level 1
    2. Brilliance Aura level 1

Units

  • Peasant17
  • Footman10
  • Rifleman9
  • Priest5
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Farm11
  • Scout Tower3
  • Gryphon Aviary3
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Town Hall1
  • Blacksmith1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Arcane Sanctum1
  • Guard Tower1
  • Castle1

Upgrades

  • DefendLevel 2
  • GunpowderLevel 2
  • Lumber HarvestingLevel 2
  • ArmorLevel 2
  • Long RiflesLevel 2
  • Priest Training
  • SwordsLevel 4

Items

  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Tome of Retraining1

Control groups

Group 12345
Set 44 5 11 13 1
Used 1157 534 1335 381 27
Actions by type
Right clicks
1069
Selections
709
Control group selections
3434
Control groups set
74
Build and train orders
118
Abilities
38
Basic commands
103
Item uses
3
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Ladziuk (LDK#21919)

235 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 2
    1. Hex level 1
    2. Healing Wave level 1
  • Tauren ChieftainLevel 1
    1. War Stomp level 1

Units

  • Peon10
  • Troll Headhunter/Berserker7
  • Grunt4
  • Shaman3
  • Kodo Beast2
  • Tauren2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Goblin Shredder1

Buildings

  • Orc Burrow3
  • Voodoo Lounge2
  • Tauren Totem2
  • Spirit Lodge2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Beastiary1

Upgrades

  • Shaman TrainingLevel 2
  • Pulverize

Items

  • Lesser Clarity Potion3
  • Potion of Healing2
  • Potion of Mana2
  • Healing Salve1
  • Tiny Great Hall1
  • Orb of Lightning1

Control groups

Group 1234
Set 27 8 2 3
Used 319 322 199 233
Actions by type
Right clicks
1255
Selections
707
Control group selections
1073
Control groups set
40
Build and train orders
122
Abilities
37
Basic commands
96
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
12,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,161 3:38 6,323 7:16 9,484 10:54 12,645 14:32
Army4,310
Economy1,660
Production1,250
Technology1,075
Support4,350

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
9,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,161 3:38 6,323 7:16 9,484 10:54 12,645 14:32
Army4,020
Economy750
Production1,075
Technology740
Support2,655

Partial spend: actions with unknown prices are excluded.

14:32 / 14:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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