Replay
  • HumanVerdi
    1. Dark Ranger, level 5
    2. Archmage, level 4
    3. Paladin, level 2
  • OrcLadziuk
    1. Far Seer, level 5
    2. Firelord, level 5
    3. Goblin Alchemist, level 2
vs
Game length
00:26:26
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 2, 2025 by kover2177
Game breakdown

Verdi (Verdi#21518)

330 APM

Heroes

  • Dark RangerLevel 5
    1. Life Drain level 2
    2. Black Arrow level 3
  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant38
  • Rifleman17
  • Footman15
  • Gryphon Rider9
  • Priest7
  • Mortar Team4
  • Sorceress1

Buildings

  • Scout Tower13
  • Farm12
  • Guard Tower8
  • Arcane Tower5
  • Arcane Vault4
  • Gryphon Aviary3
  • Barracks2
  • Altar of Kings1
  • Town Hall1
  • Blacksmith1
  • Lumber Mill1
  • Keep1
  • Workshop1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Defend
  • Lumber Harvesting
  • GunpowderLevel 2
  • Masonry
  • Long Rifles
  • Priest TrainingLevel 2
  • ArmorLevel 4
  • SwordsLevel 2
  • Control Magic
  • Animal War Training
  • Storm HammersLevel 2

Items

  • Potion of Healing3
  • Potion of Lesser Invulnerability2
  • Staff of Sanctuary2
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Orb of Slow1

Control groups

Group 12345
Set 91 11 17 12 1
Used 1760 569 2135 217 35
Actions by type
Right clicks
1543
Selections
1509
Control group selections
4716
Control groups set
132
Build and train orders
236
Abilities
113
Basic commands
149
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
28

Ladziuk (LDK#21919)

255 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • FirelordLevel 5
    1. Summon Lava Spawn level 3
    2. Soul Burn level 2
  • Goblin AlchemistLevel 2
    1. Acid Bomb level 1
    2. Chemical Rage level 1

Units

  • Raider17
  • Peon13
  • Troll Headhunter/Berserker9
  • Troll Batrider9
  • Grunt4
  • Kodo Beast1
  • Demolisher1
  • Goblin Shredder1

Buildings

  • Watch Tower8
  • Orc Burrow5
  • Voodoo Lounge2
  • Beastiary2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1

Upgrades

  • Ensnare
  • Reinforced Defenses
  • Pillage

Items

  • Healing Salve9
  • Lesser Clarity Potion8
  • Scroll of Speed4
  • Potion of Healing2
  • Scroll of Healing1
  • Scroll of Protection1
  • Scroll of Town Portal1
  • Tiny Great Hall1
  • Orb of Lightning1

Control groups

Group 1234
Set 92 6 10 2
Used 686 505 347 249
Actions by type
Right clicks
2971
Selections
1162
Control group selections
1787
Control groups set
110
Build and train orders
172
Abilities
136
Basic commands
202
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
22,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,500 6:36 11,000 13:13 16,500 19:49 22,000 26:26
Army9,850
Economy3,235
Production1,210
Technology2,100
Support5,605

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
15,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,500 6:36 11,000 13:13 16,500 19:49 22,000 26:26
Army7,365
Economy975
Production650
Technology840
Support5,510

Partial spend: actions with unknown prices are excluded.

26:26 / 26:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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