Replay
  • HumanVerdi
    1. Paladin, level 2
    2. Blood Mage, level 3
  • OrcLadziuk
    1. Blademaster, level 1
    2. Shadow Hunter, level 1
vs
Game length
00:10:02
Patch
2.00
Downloads
39
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 2, 2025 by kover2177
Game breakdown

Verdi (Verdi#21518)

347 APM

Heroes

  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1
  • Blood MageLevel 3
    1. Siphon Mana level 1
    2. Flame Strike level 2

Units

  • Peasant9
  • Rifleman7
  • Footman2

Buildings

  • Farm6
  • Scout Tower5
  • Arcane Tower2
  • Castle2
  • Barracks1
  • Altar of Kings1
  • Blacksmith1
  • Keep1
  • Lumber Mill1
  • Gryphon Aviary1
  • Guard Tower1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Lumber Harvesting

Items

  • Scroll of Healing2
  • Scroll of Protection1

Control groups

Group 12345
Set 24 1 2 15 1
Used 735 423 851 242 5
Actions by type
Right clicks
570
Selections
380
Control group selections
2256
Control groups set
43
Build and train orders
63
Abilities
22
Basic commands
96
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Ladziuk (LDK#21919)

239 APM

Heroes

  • BlademasterLevel 1
    1. Wind Walk level 1
  • Shadow HunterLevel 1
    1. Hex level 1

Units

  • Peon7
  • Spirit Walker2
  • Tauren2
  • Grunt1

Buildings

  • Orc Burrow4
  • Tauren Totem3
  • Altar of Storms1
  • Voodoo Lounge1
  • Stronghold1
  • Barracks1
  • War Mill1
  • Fortress1

Upgrades

  • Reinforced Defenses
  • Pulverize
  • Spirit Walker Training

Items

  • Lesser Clarity Potion4
  • Healing Salve3
  • Scroll of Speed2
  • Circlet of Nobility2
  • Potion of Healing2
  • Orb of Lightning1

Control groups

Group 1234
Set 10 3 1 2
Used 118 372 303 33
Actions by type
Right clicks
1113
Selections
274
Control group selections
826
Control groups set
16
Build and train orders
68
Abilities
20
Basic commands
46
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
6,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,505 2:30 3,010 5:01 4,515 7:31 6,020 10:02
Army1,705
Economy675
Production480
Technology1,245
Support1,915
OrcData incomplete
5,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,505 2:30 3,010 5:01 4,515 7:31 6,020 10:02
Army1,150
Economy525
Production765
Technology815
Support2,495

Partial spend: actions with unknown prices are excluded.

10:02 / 10:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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