Replay
  • HumanPriesT
    1. Mountain King, level 4
    2. Blood Mage, level 2
    3. Paladin, level 2
  • UndeadRain
    1. Death Knight, level 5
    2. Lich, level 4
    3. Pandaren Brewmaster, level 4
vs
Game length
00:22:44
Patch
1.29
Downloads
135
Echo Isles
Game
1v1 on patch 1.29 (build 6060)
File
.w3g
Uploaded
Jul 14, 2018 by x3-DemoN
Game breakdown

PriesT (HOT.PriesT)

328 APM

Heroes

  • Mountain KingLevel 4
  • Blood MageLevel 2
  • PaladinLevel 2

Units

  • Peasant24
  • Flying Machine22
  • Footman6
  • Forest Troll Shadow Priest4
  • Forest Troll Berserker4
  • Knight4
  • Gryphon Rider2

Buildings

  • Scout Tower14
  • Farm11
  • Guard Tower11
  • Arcane Tower2
  • Blacksmith2
  • Keep2
  • Castle2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Town Hall1
  • Arcane Vault1
  • Gryphon Aviary1

Upgrades

  • MasonryLevel 3
  • GunpowderLevel 6
  • Flak CannonsLevel 2
  • Flying Machine Bombs
  • Animal War Training
  • SwordsLevel 4
  • Flare

Items

  • Lesser Clarity Potion4
  • Potion of Healing4
  • Staff of Sanctuary4
  • Scroll of Regeneration3
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 12345
Set 22 3 31 69 99
Used 411 1165 283 1220 236
Group 67890
Set 16 9 2 2 2
Used 74 2 4 0 1
Actions by type
Right clicks
1768
Selections
980
Control group selections
3396
Control groups set
255
Build and train orders
199
Abilities
81
Basic commands
342
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Rain (Credits)

219 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 4
  • Pandaren BrewmasterLevel 4

Units

  • Obsidian Statue12
  • Acolyte9
  • Ghoul6

Buildings

  • Ziggurat8
  • Tomb of Relics2
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Sacrificial Pit1
  • Necropolis1
  • Spirit Tower1
  • Nerubian Tower1

Upgrades

  • Destroyer Form
  • Creature AttackLevel 3
  • Ghoul Frenzy
  • Creature CarapaceLevel 4

Items

  • Scroll of Healing3
  • Rod of Necromancy2
  • Staff of Teleportation1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 12345
Set 40 21 9 4 6
Used 688 521 0 0 14
Group 7890
Set 1 1 1 1
Used 76 253 71 195
Actions by type
Right clicks
1638
Selections
684
Control group selections
1818
Control groups set
84
Build and train orders
154
Abilities
89
Basic commands
233
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

HumanData incomplete
18,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,504 5:41 9,008 11:22 13,511 17:03 18,015 22:44
Army6,090
Economy2,185
Production760
Technology2,695
Support6,285

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
11,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,504 5:41 9,008 11:22 13,511 17:03 18,015 22:44
Army3,120
Economy930
Production735
Technology1,065
Support5,300

Partial spend: actions with unknown prices are excluded.

22:44 / 22:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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