Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanBlade
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:13:46
Patch
2.00
Downloads
28
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 31, 2025 by x3-DemoN
Game breakdown

HawK (HawK#2797)

261 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant12
  • Footman10
  • Spell Breaker7
  • Priest5

Buildings

  • Farm8
  • Arcane Sanctum2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Vault1
  • Arcane Tower1
  • Town Hall1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 1234
Set 106 26 19 10
Used 552 334 153 153
Group 5678
Set 2 5 4 2
Used 114 2 20 20
Actions by type
Right clicks
1028
Selections
685
Control group selections
1348
Control groups set
174
Build and train orders
84
Abilities
37
Basic commands
181
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Blade (Unique#22912)

244 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant13
  • Priest7
  • Spell Breaker7
  • Footman6

Buildings

  • Farm9
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Priest Training
  • Swords
  • Plating

Items

  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 1234560
Set 39 20 5 10 9 8 19
Used 288 192 58 168 152 181 3
Actions by type
Right clicks
1146
Selections
610
Control group selections
1042
Control groups set
110
Build and train orders
101
Abilities
40
Basic commands
257
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
8,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,100 3:26 4,200 6:53 6,300 10:19 8,400 13:46
Army3,530
Economy1,285
Production640
Technology390
Support2,555
Human
8,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,100 3:26 4,200 6:53 6,300 10:19 8,400 13:46
Army3,260
Economy1,360
Production640
Technology390
Support2,565
13:46 / 13:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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