Replay
  • HumanHawK
    1. Archmage, level 2
  • HumanBlade
    1. Archmage, level 3
vs
Game length
00:05:04
Patch
2.00
Downloads
26
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 31, 2025 by x3-DemoN
Game breakdown

HawK (HawK#2797)

274 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant11
  • Footman8

Buildings

  • Farm4
  • Altar of Kings2
  • Barracks1
  • Town Hall1

Control groups

Group 1234578
Set 41 14 12 22 2 11 2
Used 119 69 142 133 106 14 28
Actions by type
Right clicks
353
Selections
218
Control group selections
611
Control groups set
104
Build and train orders
33
Abilities
0
Basic commands
43
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Blade (Unique#22912)

280 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant13
  • Footman7

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Scout Tower1

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 1234560
Set 18 10 5 9 9 2 26
Used 89 86 25 155 161 128 2
Actions by type
Right clicks
469
Selections
113
Control group selections
646
Control groups set
79
Build and train orders
47
Abilities
1
Basic commands
43
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
3,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 803 1:16 1,605 2:32 2,408 3:48 3,210 5:04
Army1,080
Economy1,210
Production520
Technology0
Support320
Human
3,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 803 1:16 1,605 2:32 2,408 3:48 3,210 5:04
Army945
Economy975
Production340
Technology0
Support950
5:04 / 5:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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