Replay
  • UndeadSheik
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 2
  • HumanBlade
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 1
vs
Game length
00:17:21
Patch
2.00
Downloads
54
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 30, 2025 by kover2177
Game breakdown

Sheik (sheik#2417)

248 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Acolyte18
  • Ghoul9
  • Crypt Fiend6
  • Banshee2
  • Goblin Zeppelin1
  • Obsidian Statue1

Buildings

  • Ziggurat8
  • Crypt4
  • Nerubian Tower4
  • Haunted Gold Mine4
  • Altar of Darkness2
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1
  • Spirit Tower1

Upgrades

  • Cannibalize
  • Burrow
  • Creature AttackLevel 2
  • Creature CarapaceLevel 3
  • Banshee Training
  • Web

Items

  • Rod of Necromancy2
  • Potion of Mana2
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Wand of Negation1
  • Orb of Corruption1

Control groups

Group 1234567
Set 88 8 3 11 6 5 1
Used 674 181 282 137 65 21 7
Actions by type
Right clicks
1551
Selections
744
Control group selections
1367
Control groups set
122
Build and train orders
116
Abilities
40
Basic commands
107
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Blade (Unique#22912)

216 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant17
  • Footman10
  • Gryphon Rider8
  • Goblin Sapper1
  • Knight1

Buildings

  • Farm12
  • Gryphon Aviary3
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • SwordsLevel 3
  • Lumber Harvesting
  • Animal War Training
  • Storm Hammers
  • Armor

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 62 64 8 10
Used 389 178 37 168
Group 5670
Set 14 8 1 3
Used 165 180 8 3
Actions by type
Right clicks
1257
Selections
634
Control group selections
1128
Control groups set
170
Build and train orders
120
Abilities
20
Basic commands
202
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
12,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,209 4:20 6,418 8:40 9,626 13:00 12,835 17:21
Army3,120
Economy2,475
Production1,455
Technology1,365
Support4,420

Partial spend: actions with unknown prices are excluded.

Human
11,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,209 4:20 6,418 8:40 9,626 13:00 12,835 17:21
Army4,050
Economy1,660
Production760
Technology1,030
Support4,020
17:21 / 17:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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