Replay
  • OrcFly100%
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 5
vs
Game length
00:24:20
Patch
2.00
Downloads
53
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 27, 2025 by x3-DemoN
Game breakdown

Fly100% (flygogogo#31864)

277 APM

Heroes

  • BlademasterLevel 4
  • Shadow HunterLevel 4

Units

  • Peon11
  • Grunt9
  • Spirit Walker6
  • Raider4
  • Tauren4
  • Kodo Beast3
  • Troll Headhunter/Berserker2

Buildings

  • Orc Burrow7
  • Altar of Storms3
  • Beastiary2
  • Tauren Totem2
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • War Mill1
  • Great Hall1
  • Fortress1

Upgrades

  • Pillage
  • Ensnare
  • Spirit Walker TrainingLevel 2
  • Berserker Strength
  • Armor
  • War Drums Damage Increase
  • PulverizeLevel 2
  • Berserker Upgrade

Items

  • Healing Salve6
  • Lesser Clarity Potion6
  • Scroll of Healing4
  • Circlet of Nobility2
  • Dust of Appearance2
  • Scroll of Speed2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Potion of Mana1
  • Orb of Lightning1
  • Tiny Great Hall1

Control groups

Group 12345
Set 224 51 74 27 14
Used 761 324 392 242 6
Actions by type
Right clicks
3262
Selections
885
Control group selections
1725
Control groups set
390
Build and train orders
199
Abilities
132
Basic commands
82
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Moon (Moon#35134)

304 APM

Heroes

  • Demon HunterLevel 5
  • Keeper of the GroveLevel 5

Units

  • Wisp21
  • Druid of the Claw10
  • Dryad7
  • Chimaera5
  • Archer4
  • Mountain Giant1

Buildings

  • Moon Well12
  • Ancient of Lore3
  • Ancient of War2
  • Chimaera Roost2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Nature's Blessing
  • Well Spring
  • Hardened Skin
  • Resistant Skin

Items

  • Potion of Lesser Invulnerability4
  • Orb of Venom3
  • Dust of Appearance2
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Staff of Teleportation1
  • Potion of Invisibility1

Control groups

Group 12345
Set 131 92 92 39 2
Used 718 685 416 23 722
Group 67890
Set 6 3 4 4 4
Used 881 149 0 2 0
Actions by type
Right clicks
1840
Selections
733
Control group selections
3596
Control groups set
377
Build and train orders
215
Abilities
132
Basic commands
409
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
8

Timeline

OrcData incomplete
15,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,910 6:05 7,820 12:10 11,730 18:15 15,640 24:20
Army5,845
Economy1,210
Production1,280
Technology1,090
Support6,215

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
15,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,910 6:05 7,820 12:10 11,730 18:15 15,640 24:20
Army6,085
Economy1,600
Production1,225
Technology1,150
Support5,480

Partial spend: actions with unknown prices are excluded.

24:20 / 24:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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