Replay
  • UndeadSaysO
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 1
  • OrcDanGer
    1. Blademaster, level 4
    2. Tauren Chieftain, level 4
    3. Shadow Hunter, level 1
vs
Game length
00:16:27
Patch
2.00
Downloads
39
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 27, 2025 by Stowka
Game breakdown

SaysO (SaysO#1534)

245 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte12
  • Banshee12
  • Ghoul11
  • Crypt Fiend8
  • Obsidian Statue4

Buildings

  • Ziggurat7
  • Spirit Tower4
  • Crypt3
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Halls of the Dead2
  • Black Citadel2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Necropolis1
  • Slaughterhouse1
  • Temple of the Damned1
  • Sacrificial Pit1
  • Boneyard1

Upgrades

  • BurrowLevel 2
  • Creature AttackLevel 4
  • Ghoul FrenzyLevel 2

Items

  • Potion of Mana7
  • Rod of Necromancy3
  • Dust of Appearance2
  • Scroll of Town Portal2
  • Orb of Corruption2
  • Sacrificial Skull1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 97 39 4 8 9
Used 299 204 22 69 173
Group 6780
Set 5 6 1 14
Used 141 45 0 10
Actions by type
Right clicks
1541
Selections
627
Control group selections
963
Control groups set
183
Build and train orders
190
Abilities
37
Basic commands
415
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
8

DanGer (DanGer#2365)

404 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Critical Strike level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. Shockwave level 2
  • Shadow HunterLevel 1
    1. Healing Wave level 1

Units

  • Peon10
  • Raider8
  • Grunt7
  • Spirit Walker5
  • Kodo Beast3
  • Troll Headhunter/Berserker3
  • Troll Headhunter/Berserker2
  • Tauren1

Buildings

  • Orc Burrow5
  • Stronghold2
  • Great Hall2
  • Fortress2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Beastiary1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Ensnare
  • Spirit Walker Training
  • Pillage
  • Berserker Upgrade

Items

  • Healing Salve9
  • Scroll of Speed2
  • Scroll of Healing2
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Orb of Lightning1

Control groups

Group 1234567
Set 30 58 7 2 2 3 2
Used 637 776 286 392 123 351 247
Actions by type
Right clicks
1964
Selections
1053
Control group selections
2812
Control groups set
104
Build and train orders
134
Abilities
90
Basic commands
421
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
16,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,016 4:06 8,033 8:13 12,049 12:20 16,065 16:27
Army5,700
Economy1,575
Production1,300
Technology2,245
Support5,245

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
12,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,016 4:06 8,033 8:13 12,049 12:20 16,065 16:27
Army5,535
Economy1,520
Production640
Technology1,480
Support3,415

Partial spend: actions with unknown prices are excluded.

16:27 / 16:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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