Replay
  • HumanTimberOwls
    1. Archmage, level 6
    2. Blood Mage, level 4
  • Night ElfAspect
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 3
vs
Game length
00:22:46
Patch
2.00
Downloads
37
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 24, 2025 by kover2177
Game breakdown

TimberOwls (TimberOwls#2773)

279 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 1
    2. Blizzard level 2
    3. Brilliance Aura level 3
  • Blood MageLevel 4
    1. Siphon Mana level 2
    2. Banish level 2

Units

  • Peasant20
  • Spell Breaker17
  • Footman11
  • Rifleman11
  • Priest6
  • Sorceress4

Buildings

  • Farm11
  • Scout Tower7
  • Arcane Tower4
  • Town Hall2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Gunpowder
  • SwordsLevel 2
  • Plating

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Tome of Retraining1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 52 14 4 5 3 1 1
Used 1112 1090 52 187 205 183 17
Actions by type
Right clicks
1362
Selections
1464
Control group selections
2846
Control groups set
80
Build and train orders
137
Abilities
52
Basic commands
315
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Aspect (Aspect#21972)

240 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 2
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 3
    1. Trueshot Aura level 2
    2. Scout level 1

Units

  • Wisp22
  • Archer11
  • Druid of the Claw10
  • Goblin Shredder4
  • Dryad1

Buildings

  • Moon Well9
  • Tree of Life6
  • Ancient of Wonders4
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Marksmanship
  • Well SpringLevel 4
  • Ultravision
  • Mark of the Claw
  • Reinforced Hides

Items

  • Scroll of Healing9
  • Potion of Healing3
  • Moonstone2
  • Potion of Lesser Invulnerability2
  • Orb of Venom2
  • Anti-magic Potion2
  • Staff of Teleportation1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Staff of Preservation1

Control groups

Group 12345
Set 171 41 14 2 1
Used 854 502 209 60 269
Actions by type
Right clicks
1598
Selections
837
Control group selections
1894
Control groups set
229
Build and train orders
222
Abilities
106
Basic commands
460
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

Human
16,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,491 5:41 8,983 11:23 13,474 17:04 17,965 22:46
Army8,825
Economy2,270
Production640
Technology745
Support4,285
NightelfData incomplete
17,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,491 5:41 8,983 11:23 13,474 17:04 17,965 22:46
Army5,625
Economy3,360
Production820
Technology950
Support7,210

Partial spend: actions with unknown prices are excluded.

22:46 / 22:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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