Replay
  • HumanHomework
    1. Mountain King, level 5
    2. Archmage, level 2
  • Night ElfPoncho
    1. Keeper of the Grove, level 4
    2. Demon Hunter, level 2
vs
Game length
00:12:41
Patch
2.00
Downloads
31
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 23, 2025 by kover2177
Game breakdown

Homework (作业太多#3477)

232 APM

Heroes

  • Mountain KingLevel 5
  • ArchmageLevel 2

Units

  • Peasant21
  • Footman14
  • Rifleman10
  • Priest3
  • Sorceress3

Buildings

  • Farm9
  • Arcane Tower4
  • Arcane Vault2
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Workshop1

Upgrades

  • Gunpowder
  • Backpack
  • Armor
  • Long Rifles
  • Defend
  • Priest Training
  • Flak CannonsLevel 2

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Scroll of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 123456
Set 344 17 11 5 3 3
Used 352 97 44 14 40 47
Actions by type
Right clicks
1053
Selections
581
Control group selections
594
Control groups set
383
Build and train orders
135
Abilities
25
Basic commands
96
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Poncho (Poncho#21692)

164 APM

Heroes

  • Keeper of the GroveLevel 4
  • Demon HunterLevel 2

Units

  • Wisp25
  • Archer13
  • Hippogryph7

Buildings

  • Moon Well5
  • Altar of Elders3
  • Tree of Life3
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Wind2
  • Ancient of War1

Upgrades

  • Improved Bows

Items

  • Potion of Healing3
  • Scroll of Healing2
  • Lesser Clarity Potion2
  • Staff of Preservation2
  • Boots of Speed1
  • Moonstone1

Control groups

Group 123456
Set 41 3 1 8 1 2
Used 90 2 12 177 126 84
Actions by type
Right clicks
892
Selections
323
Control group selections
491
Control groups set
56
Build and train orders
99
Abilities
41
Basic commands
127
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
12,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,005 3:10 6,010 6:20 9,015 9:30 12,020 12:41
Army4,810
Economy1,960
Production780
Technology975
Support3,495

Partial spend: actions with unknown prices are excluded.

Nightelf
9,780

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,005 3:10 6,010 6:20 9,015 9:30 12,020 12:41
Army2,810
Economy2,520
Production990
Technology690
Support2,770
12:41 / 12:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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