Replay
  • OrcLadziuk
    1. Far Seer, level 3
    2. Tauren Chieftain, level 3
    3. Shadow Hunter, level 1
  • HumanHitman
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:15:26
Patch
2.00
Downloads
43
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 16, 2025 by kover2177
Game breakdown

Ladziuk (LDK#21919)

304 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1
  • Shadow HunterLevel 1
    1. Hex level 1

Units

  • Troll Headhunter/Berserker10
  • Peon7
  • Troll Headhunter/Berserker5
  • Spirit Walker3
  • Tauren2
  • Grunt1

Buildings

  • Orc Burrow5
  • Watch Tower2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Tauren Totem1
  • Fortress1

Upgrades

  • Pulverize
  • Berserker Upgrade
  • Reinforced Defenses
  • Ranged Weapons
  • Spirit Walker Training
  • Armor

Items

  • Healing Salve5
  • Scroll of Speed2
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability2
  • Potion of Healing1
  • Orb of Lightning1
  • Scroll of Healing1
  • Tiny Great Hall1

Control groups

Group 1234
Set 45 4 1 2
Used 547 635 308 222
Actions by type
Right clicks
1875
Selections
635
Control group selections
1712
Control groups set
52
Build and train orders
120
Abilities
47
Basic commands
163
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Hitman (Ethereal#1992)

212 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant10
  • Gryphon Rider8
  • Footman7

Buildings

  • Farm8
  • Castle6
  • Arcane Tower2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Defend
  • SwordsLevel 2
  • ArmorLevel 3
  • Animal War Training
  • Storm Hammers

Items

  • Staff of Sanctuary3
  • Boots of Speed1
  • Scroll of Regeneration1
  • Scroll of Healing1
  • Scroll of Protection1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 34 2 3 8 2 2
Used 261 44 307 150 9 0
Actions by type
Right clicks
1073
Selections
715
Control group selections
771
Control groups set
51
Build and train orders
231
Abilities
44
Basic commands
305
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

OrcData incomplete
9,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,655 3:51 5,310 7:43 7,965 11:34 10,620 15:26
Army3,370
Economy525
Production495
Technology890
Support3,785

Partial spend: actions with unknown prices are excluded.

Human
10,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,655 3:51 5,310 7:43 7,965 11:34 10,620 15:26
Army3,185
Economy750
Production620
Technology2,780
Support3,285
15:26 / 15:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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