Replay
  • HumanHitman
    1. Archmage, level 5
    2. Mountain King, level 3
  • OrcLadziuk
    1. Far Seer, level 3
    2. Tauren Chieftain, level 2
vs
Game length
00:09:27
Patch
2.00
Downloads
39
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 16, 2025 by kover2177
Game breakdown

Hitman (Ethereal#1992)

250 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3

Units

  • Peasant9
  • Rifleman7
  • Priest4
  • Footman2
  • Forest Troll Shadow Priest2

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Armor
  • Priest Training

Items

  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 20 5 3 4 1 1
Used 170 74 360 220 2 0
Actions by type
Right clicks
651
Selections
428
Control group selections
826
Control groups set
34
Build and train orders
131
Abilities
27
Basic commands
200
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Ladziuk (LDK#21919)

283 APM

Heroes

  • Far SeerLevel 3
  • Tauren ChieftainLevel 2

Units

  • Peon8
  • Troll Headhunter/Berserker7
  • Grunt2
  • Raider2

Buildings

  • Orc Burrow4
  • Stronghold2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Beastiary1
  • Great Hall1

Upgrades

  • Ensnare
  • BackpackLevel 2

Items

  • Healing Salve2
  • Scroll of Speed1
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 24 2 1 3
Used 146 278 265 185
Actions by type
Right clicks
1197
Selections
331
Control group selections
874
Control groups set
30
Build and train orders
90
Abilities
16
Basic commands
70
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
5,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,468 2:21 2,935 4:43 4,403 7:05 5,870 9:27
Army2,635
Economy675
Production490
Technology465
Support1,605
OrcData incomplete
5,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,468 2:21 2,935 4:43 4,403 7:05 5,870 9:27
Army1,705
Economy985
Production505
Technology730
Support1,715

Partial spend: actions with unknown prices are excluded.

9:27 / 9:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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