Replay
  • UndeadNioOfIda
    1. Pit Lord, level 5
  • HumanTaro
    1. Archmage, level 3
    2. Mountain King, level 2
vs
Game length
00:11:15
Patch
2.00
Downloads
39
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 10, 2025 by Stowka
Game breakdown

NioOfIda (SilversGodot#1888)

91 APM

Heroes

  • Pit LordLevel 5

Units

  • Ghoul10
  • Necromancer10
  • Acolyte2
  • Meatwagon2
  • Obsidian Statue1

Buildings

  • Ziggurat5
  • Nerubian Tower2
  • Temple of the Damned2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Backpack
  • Unholy Strength
  • Exhume Corpses
  • Necromancer TrainingLevel 3
  • Skeletal Mastery
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Orb of Corruption1

Control groups

Group 12345
Set 1 5 1 15 8
Used 40 14 20 81 15
Actions by type
Right clicks
362
Selections
251
Control group selections
170
Control groups set
30
Build and train orders
104
Abilities
15
Basic commands
61
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Taro (Taro#12797)

187 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 2

Units

  • Peasant31
  • Footman7
  • Rifleman4
  • Priest3
  • Mortar Team2
  • Sorceress1

Buildings

  • Farm11
  • Barracks3
  • Altar of Kings2
  • Scout Tower2
  • Arcane Sanctum2
  • Town Hall1
  • Arcane Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Workshop1

Upgrades

  • Long RiflesLevel 2
  • Lumber Harvesting
  • GunpowderLevel 2
  • Priest TrainingLevel 2

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 2 10 5 51 3
Used 263 71 75 414 26
Actions by type
Right clicks
522
Selections
325
Control group selections
849
Control groups set
71
Build and train orders
112
Abilities
18
Basic commands
134
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

UndeadData incomplete
7,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,329 2:48 4,658 5:37 6,986 8:26 9,315 11:15
Army3,310
Economy150
Production830
Technology1,220
Support2,095

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
9,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,329 2:48 4,658 5:37 6,986 8:26 9,315 11:15
Army2,685
Economy2,710
Production1,280
Technology465
Support2,175

Partial spend: actions with unknown prices are excluded.

11:15 / 11:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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