Replay
  • Night ElfSini
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 2
    3. Keeper of the Grove, level 1
  • Night ElfGrayWarden
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:10:53
Patch
2.00
Downloads
28
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 9, 2025 by kover2177
Game breakdown

Sini (McLarenF1GTR#1647)

260 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1
  • Keeper of the GroveLevel 1
    1. Entangling Roots level 1

Units

  • Wisp15
  • Archer7
  • Druid of the Talon7

Buildings

  • Moon Well4
  • Tree of Ages2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Talon TrainingLevel 3

Items

  • Potion of Healing3
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1

Control groups

Group 123456
Set 11 22 6 2 2 1
Used 302 236 113 228 152 149
Actions by type
Right clicks
918
Selections
308
Control group selections
1180
Control groups set
44
Build and train orders
90
Abilities
44
Basic commands
100
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

GrayWarden (Maverick#2453)

274 APM

Heroes

  • Demon HunterLevel 3
    1. Evasion level 1
    2. Mana Burn level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp13
  • Druid of the Claw7
  • Archer6
  • Dryad2

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient Protector1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 4

Items

  • Circlet of Nobility1
  • Dust of Appearance1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 12345
Set 51 8 5 1 2
Used 424 56 397 189 58
Actions by type
Right clicks
880
Selections
487
Control group selections
1124
Control groups set
67
Build and train orders
65
Abilities
44
Basic commands
146
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
6,415

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,000 2:43 4,000 5:26 6,000 8:09 8,000 10:53
Army1,855
Economy900
Production630
Technology1,020
Support2,010

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
8,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,000 2:43 4,000 5:26 6,000 8:09 8,000 10:53
Army2,855
Economy780
Production820
Technology1,350
Support2,195

Partial spend: actions with unknown prices are excluded.

10:53 / 10:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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