Replay
  • HumanHawK
    1. Archmage, level 6
    2. Mountain King, level 4
  • HumanLove Sunchang
    1. Archmage, level 6
    2. Mountain King, level 5
vs
Game length
00:22:59
Patch
2.00
Downloads
39
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 9, 2025 by kover2177
Game breakdown

HawK (HawK#2797)

268 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant18
  • Footman10
  • Spell Breaker10
  • Priest8
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2
  • Sorceress1

Buildings

  • Farm11
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1
  • Castle1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Scroll of Healing7
  • Potion of Lesser Invulnerability4
  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Boots of Speed1
  • Tome of Retraining1

Control groups

Group 1234
Set 103 37 24 16
Used 946 565 175 189
Group 5678
Set 3 5 7 3
Used 100 12 23 27
Actions by type
Right clicks
1735
Selections
1198
Control group selections
2037
Control groups set
198
Build and train orders
170
Abilities
71
Basic commands
380
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Love Sunchang (loveSunchang#3634)

247 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 2
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Peasant13
  • Spell Breaker13
  • Priest8
  • Footman7
  • Goblin Zeppelin2
  • Knight2

Buildings

  • Farm12
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Castle2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 3
  • PlatingLevel 4
  • Lumber Harvesting

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Boots of Speed1
  • Scroll of Regeneration1
  • Tome of Retraining1
  • Staff of Sanctuary1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 56 39 9 4 2 1
Used 531 401 97 163 235 160
Actions by type
Right clicks
1987
Selections
1042
Control group selections
1587
Control groups set
111
Build and train orders
165
Abilities
179
Basic commands
242
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
14,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,630 5:44 7,260 11:29 10,890 17:14 14,520 22:59
Army5,615
Economy1,735
Production640
Technology710
Support5,820
HumanData incomplete
14,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,630 5:44 7,260 11:29 10,890 17:14 14,520 22:59
Army5,790
Economy1,360
Production820
Technology1,100
Support5,280

Partial spend: actions with unknown prices are excluded.

22:59 / 22:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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