Replay
  • HumanHawK
    1. Archmage, level 6
    2. Mountain King, level 4
  • HumanLove Sunchang
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:15:14
Patch
2.00
Downloads
44
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 9, 2025 by kover2177
Game breakdown

HawK (HawK#2797)

243 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant11
  • Priest10
  • Footman9
  • Spell Breaker7

Buildings

  • Farm7
  • Arcane Sanctum3
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Backpack
  • Priest Training
  • Swords
  • Plating

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 113 27 12 20
Used 456 206 141 171
Group 5678
Set 1 4 9 1
Used 130 7 30 30
Actions by type
Right clicks
1032
Selections
787
Control group selections
1171
Control groups set
187
Build and train orders
125
Abilities
44
Basic commands
226
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Love Sunchang (loveSunchang#3634)

228 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant20
  • Priest12
  • Footman8
  • Spell Breaker5

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Keep2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • Plating

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 123456
Set 32 19 7 3 1 1
Used 303 159 59 107 163 123
Actions by type
Right clicks
1189
Selections
754
Control group selections
914
Control groups set
63
Build and train orders
169
Abilities
84
Basic commands
154
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
8,415

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,391 3:48 4,783 7:37 7,174 11:25 9,565 15:14
Army4,070
Economy1,210
Production790
Technology510
Support1,835
Human
9,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,391 3:48 4,783 7:37 7,174 11:25 9,565 15:14
Army3,775
Economy1,885
Production820
Technology850
Support2,235
15:14 / 15:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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