Replay
  • HumanAnima
    1. Mountain King, level 5
    2. Goblin Alchemist, level 4
  • UndeadRain
    1. Death Knight, level 4
    2. Lich, level 4
    3. Pandaren Brewmaster, level 3
vs
Game length
00:20:41
Patch
1.29
Downloads
50
Last Refuge 1.3
Game
1v1 on patch 1.29 (build 6060)
File
.w3g
Uploaded
Jul 7, 2018 by x3-DemoN
Game breakdown

Anima (Animaa)

170 APM

Heroes

  • Mountain KingLevel 5
  • Goblin AlchemistLevel 4

Units

  • Peasant22
  • Rifleman10
  • Footman9
  • Priest5
  • Spell Breaker5
  • Goblin Zeppelin1

Buildings

  • Farm11
  • Scout Tower5
  • Barracks3
  • Altar of Kings2
  • Arcane Tower2
  • Lumber Mill2
  • Town Hall2
  • Guard Tower2
  • Arcane Sanctum2
  • Arcane Vault1
  • Keep1
  • Blacksmith1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Plating
  • Priest Training

Items

  • Lesser Clarity Potion8
  • Scroll of Regeneration5
  • Scroll of Healing4
  • Potion of Mana3
  • Potion of Healing3
  • Boots of Speed2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Potion of Invisibility1

Control groups

Group 123456
Set 44 27 5 3 1 1
Used 261 153 32 188 144 106
Actions by type
Right clicks
1243
Selections
766
Control group selections
884
Control groups set
81
Build and train orders
201
Abilities
60
Basic commands
192
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Rain (Credits)

193 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 4
  • Pandaren BrewmasterLevel 3

Units

  • Obsidian Statue8
  • Abomination7
  • Ghoul5
  • Acolyte4
  • Meatwagon1

Buildings

  • Ziggurat7
  • Slaughterhouse3
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Necropolis1
  • Spirit Tower1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Disease Cloud

Items

  • Rod of Necromancy5
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Orb of Corruption1

Control groups

Group 12345
Set 30 11 4 2 3
Used 529 206 0 0 0
Group 7890
Set 3 1 1 1
Used 63 221 77 195
Actions by type
Right clicks
1423
Selections
730
Control group selections
1291
Control groups set
56
Build and train orders
146
Abilities
104
Basic commands
170
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
16,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,098 5:10 8,195 10:20 12,293 15:30 16,390 20:41
Army5,255
Economy2,420
Production1,140
Technology675
Support6,900
Undead
10,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,098 5:10 8,195 10:20 12,293 15:30 16,390 20:41
Army4,110
Economy555
Production800
Technology1,165
Support3,870
20:41 / 20:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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