Replay
  • OrcFourthAge
    1. Far Seer, level 5
    2. Tauren Chieftain, level 4
    3. Shadow Hunter, level 2
  • HumanWizzer
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:15:43
Patch
2.00
Downloads
38
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 6, 2025 by Stowka
Game breakdown

FourthAge (fourthAge#1445)

84 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. Shockwave level 2
  • Shadow HunterLevel 2
    1. Hex level 1
    2. Healing Wave level 1

Units

  • Troll Headhunter/Berserker18
  • Peon7
  • Raider3
  • Troll Headhunter/Berserker2
  • Kodo Beast1
  • Wind Rider1

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Beastiary1
  • Great Hall1

Upgrades

  • Ensnare
  • Ranged Weapons
  • War Drums Damage Increase
  • Berserker Upgrade
  • Armor

Items

  • Lesser Clarity Potion4
  • Healing Salve4
  • Potion of Lesser Invulnerability3
  • Circlet of Nobility1
  • Scroll of Speed1
  • Orb of Lightning1

Control groups

Group 12345
Set 41 1 1 2 1
Used 277 3 0 23 22
Actions by type
Right clicks
413
Selections
290
Control group selections
325
Control groups set
46
Build and train orders
106
Abilities
35
Basic commands
71
Item uses
3
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Wizzer (Wizzer#11863)

140 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2

Units

  • Peasant16
  • Rifleman11
  • Footman8
  • Priest6
  • Sorceress3

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower3
  • Keep3
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1

Upgrades

  • Defend
  • Long Rifles
  • Priest Training
  • GunpowderLevel 2
  • Armor

Items

  • Scroll of Healing5

Control groups

Group 1234
Set 12 5 43 1
Used 28 38 216 136
Group 5678
Set 1 3 2 8
Used 152 19 14 6
Actions by type
Right clicks
749
Selections
367
Control group selections
609
Control groups set
75
Build and train orders
150
Abilities
18
Basic commands
167
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
8

Timeline

OrcData incomplete
8,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,623 3:55 5,245 7:51 7,868 11:47 10,490 15:43
Army3,760
Economy910
Production505
Technology865
Support2,785

Partial spend: actions with unknown prices are excluded.

Human
10,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,623 3:55 5,245 7:51 7,868 11:47 10,490 15:43
Army4,610
Economy1,200
Production490
Technology1,395
Support2,795
15:43 / 15:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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