Replay
  • OrcFourthAge
    1. Far Seer, level 3
    2. Tauren Chieftain, level 3
  • HumanWizzer
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:09:02
Patch
2.00
Downloads
45
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 6, 2025 by Stowka
Game breakdown

FourthAge (fourthAge#1445)

86 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 3
    1. Shockwave level 2
    2. Endurance Aura level 1

Units

  • Troll Headhunter/Berserker9
  • Peon7
  • Raider1
  • Kodo Beast1

Buildings

  • Orc Burrow4
  • Barracks2
  • Altar of Storms1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1
  • Fortress1

Upgrades

  • Reinforced Defenses
  • Ensnare
  • Ranged Weapons

Items

  • Lesser Clarity Potion2
  • Scroll of Speed1

Control groups

Group 12345
Set 16 1 1 1 1
Used 114 10 16 28 19
Actions by type
Right clicks
281
Selections
141
Control group selections
187
Control groups set
20
Build and train orders
74
Abilities
6
Basic commands
33
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Wizzer (Wizzer#11863)

140 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant9
  • Footman9
  • Rifleman8
  • Priest3

Buildings

  • Farm6
  • Keep4
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Sanctum1
  • Arcane Vault1

Upgrades

  • Priest Training
  • Gunpowder

Items

  • Scroll of Regeneration1

Control groups

Group 1234
Set 4 1 21 1
Used 16 28 140 114
Group 5678
Set 1 1 1 8
Used 129 14 7 9
Actions by type
Right clicks
362
Selections
155
Control group selections
457
Control groups set
38
Build and train orders
78
Abilities
6
Basic commands
88
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Orc
4,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,759 2:15 3,518 4:31 5,276 6:46 7,035 9:02
Army1,650
Economy525
Production685
Technology765
Support1,285
Human
7,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,759 2:15 3,518 4:31 5,276 6:46 7,035 9:02
Army3,260
Economy675
Production670
Technology1,350
Support1,080
9:02 / 9:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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