Replay
  • Night ElfDise
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 3
  • Night ElfPaTo
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 3
vs
Game length
00:15:31
Patch
2.00
Downloads
37
Shallow Grave
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 3, 2025 by Stowka
Game breakdown

Dise (Siberia#21832)

259 APM

Heroes

  • Demon HunterLevel 5
  • Keeper of the GroveLevel 3

Units

  • Wisp21
  • Druid of the Claw10
  • Dryad4
  • Archer3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2

Buildings

  • Moon Well8
  • Tree of Ages7
  • Ancient of Lore3
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the WildLevel 2
  • Mark of the ClawLevel 2
  • Reinforced Hides

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Protection1

Control groups

Group 123456
Set 27 16 3 4 1 3
Used 378 357 46 175 143 160
Actions by type
Right clicks
1659
Selections
668
Control group selections
1259
Control groups set
54
Build and train orders
132
Abilities
92
Basic commands
89
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
7

PaTo (PaTo#12362)

264 APM

Heroes

  • Demon HunterLevel 4
  • Keeper of the GroveLevel 3

Units

  • Wisp23
  • Druid of the Claw9
  • Archer3
  • Dryad3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Mark of the Claw
  • Reinforced Hides
  • Strength of the WildLevel 2

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 1245789
Set 487 81 70 2 14 1 1
Used 408 178 73 22 157 155 136
Actions by type
Right clicks
1129
Selections
726
Control group selections
1129
Control groups set
656
Build and train orders
107
Abilities
62
Basic commands
238
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
13,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,301 3:52 6,603 7:45 9,904 11:38 13,205 15:31
Army4,400
Economy1,260
Production795
Technology2,770
Support3,980

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
10,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,301 3:52 6,603 7:45 9,904 11:38 13,205 15:31
Army3,755
Economy1,380
Production640
Technology1,425
Support3,020

Partial spend: actions with unknown prices are excluded.

15:31 / 15:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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