Replay
  • HumanBlade
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:15:41
Patch
2.00
Downloads
26
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 2, 2025 by kover2177
Game breakdown

Blade (Unique#22912)

256 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant13
  • Spell Breaker11
  • Footman9
  • Priest8

Buildings

  • Farm8
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234560
Set 84 22 5 4 4 8 12
Used 316 263 75 175 160 179 3
Actions by type
Right clicks
1356
Selections
807
Control group selections
1171
Control groups set
139
Build and train orders
106
Abilities
93
Basic commands
282
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

HawK (HawK#2797)

247 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant13
  • Priest10
  • Footman8
  • Spell Breaker7

Buildings

  • Farm8
  • Scout Tower4
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Backpack
  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234
Set 77 30 19 14
Used 505 255 135 163
Group 5678
Set 2 1 6 2
Used 107 10 12 22
Actions by type
Right clicks
1080
Selections
936
Control group selections
1209
Control groups set
151
Build and train orders
104
Abilities
64
Basic commands
281
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
9,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,361 3:55 4,723 7:50 7,084 11:45 9,445 15:41
Army4,660
Economy1,745
Production640
Technology390
Support2,010
Human
8,375

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,361 3:55 4,723 7:50 7,084 11:45 9,445 15:41
Army3,935
Economy1,360
Production640
Technology510
Support1,930
15:41 / 15:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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