Replay
  • HumanBlade
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:15:42
Patch
2.00
Downloads
31
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 2, 2025 by kover2177
Game breakdown

Blade (Unique#22912)

273 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Peasant9
  • Spell Breaker9
  • Footman7
  • Priest7

Buildings

  • Farm9
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Potion of Lesser Invulnerability3
  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 1234560
Set 45 33 9 12 12 8 18
Used 403 393 65 188 160 170 2
Actions by type
Right clicks
1490
Selections
738
Control group selections
1381
Control groups set
137
Build and train orders
100
Abilities
83
Basic commands
267
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

HawK (HawK#2797)

252 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant14
  • Footman8
  • Priest6
  • Spell Breaker5

Buildings

  • Farm6
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Backpack
  • Lumber Harvesting
  • Priest Training
  • Swords
  • Plating

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 116 18 18 9
Used 532 238 162 169
Group 5678
Set 2 3 4 2
Used 129 4 29 37
Actions by type
Right clicks
1135
Selections
847
Control group selections
1300
Control groups set
172
Build and train orders
103
Abilities
41
Basic commands
265
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
8,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,025 3:55 4,050 7:51 6,075 11:46 8,100 15:42
Army3,825
Economy675
Production640
Technology390
Support2,570
Human
7,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,025 3:55 4,050 7:51 6,075 11:46 8,100 15:42
Army2,965
Economy1,820
Production640
Technology440
Support1,845
15:42 / 15:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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