Replay
  • HumanBlade
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:12:56
Patch
2.00
Downloads
31
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 2, 2025 by kover2177
Game breakdown

Blade (Unique#22912)

218 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant18
  • Footman9
  • Priest6
  • Spell Breaker2
  • Goblin Shredder1

Buildings

  • Farm7
  • Arcane Sanctum4
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Backpack
  • Priest Training
  • Swords

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Boots of Speed1

Control groups

Group 1234560
Set 40 21 6 7 7 4 5
Used 120 126 45 159 140 146 3
Actions by type
Right clicks
1110
Selections
536
Control group selections
739
Control groups set
90
Build and train orders
106
Abilities
14
Basic commands
200
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

HawK (HawK#2797)

227 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant10
  • Footman8
  • Priest4
  • Spell Breaker3

Buildings

  • Farm7
  • Arcane Sanctum3
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Backpack
  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Circlet of Nobility1
  • Boots of Speed1

Control groups

Group 1234
Set 95 20 13 11
Used 356 169 163 137
Group 5678
Set 1 2 5 1
Used 139 5 33 7
Actions by type
Right clicks
917
Selections
569
Control group selections
1009
Control groups set
148
Build and train orders
78
Abilities
26
Basic commands
178
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
7,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,941 3:14 3,883 6:29 5,824 9:44 7,765 12:58
Army2,830
Economy1,735
Production940
Technology510
Support1,750
Human
7,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,941 3:14 3,883 6:29 5,824 9:44 7,765 12:58
Army2,265
Economy1,135
Production790
Technology510
Support2,300
12:58 / 12:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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