Replay
  • Night ElfAnB
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Priestess of the Moon, level 2
  • UndeadSheik
    1. Death Knight, level 4
    2. Lich, level 3
    3. Naga Sea Witch, level 4
vs
Game length
00:17:31
Patch
2.00
Downloads
51
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 2, 2025 by kover2177
Game breakdown

AnB (Messiisgod#3867)

193 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 2
    1. Scout level 1
    2. Trueshot Aura level 1

Units

  • Wisp31
  • Dryad6
  • Druid of the Claw4
  • Archer3
  • Goblin Shredder2
  • Druid of the Talon2

Buildings

  • Moon Well10
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Ages2
  • Tree of Life2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wind2
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Ultravision
  • Reinforced Hides
  • Strength of the Wild
  • Druid of the Talon Training

Items

  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Anti-magic Potion1

Control groups

Group 12345
Set 16 8 6 1 3
Used 385 338 12 224 39
Group 6789
Set 1 1 3 1
Used 4 144 66 0
Actions by type
Right clicks
1222
Selections
530
Control group selections
1212
Control groups set
40
Build and train orders
150
Abilities
60
Basic commands
70
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Sheik (sheik#2417)

224 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 3

Units

  • Ghoul14
  • Acolyte12
  • Crypt Fiend8
  • Obsidian Statue4
  • Abomination1

Buildings

  • Ziggurat8
  • Crypt6
  • Tomb of Relics2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Spirit Tower1

Upgrades

  • Cannibalize
  • Creature AttackLevel 2
  • Destroyer Form
  • Web
  • Burrow

Items

  • Rod of Necromancy3
  • Sacrificial Skull2
  • Gloves of Haste2
  • Potion of Mana2
  • Orb of Corruption2
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Mantle of Intelligence +31
  • Claws of Attack +61

Control groups

Group 1234567
Set 75 14 12 2 4 1 2
Used 547 162 298 32 45 4 9
Actions by type
Right clicks
1561
Selections
807
Control group selections
1097
Control groups set
110
Build and train orders
129
Abilities
49
Basic commands
97
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
13,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,273 4:22 6,545 8:45 9,818 13:08 13,090 17:31
Army3,300
Economy2,540
Production1,120
Technology1,350
Support4,780

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
13,025

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,273 4:22 6,545 8:45 9,818 13:08 13,090 17:31
Army4,440
Economy1,350
Production1,520
Technology1,140
Support4,575

Partial spend: actions with unknown prices are excluded.

17:31 / 17:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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