Replay
vs
Game length
00:09:01
Patch
2.00
Downloads
36
Shallow Grave
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Aug 1, 2025 by Stowka
Game breakdown

PHILlikeamil (PHILlikeamil#1964)

119 APM

Heroes

  • PaladinLevel 3

Units

  • Peasant11
  • Rifleman10
  • Footman1

Buildings

  • Farm9
  • Guard Tower2
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Gunpowder
  • Armor
  • Long Rifles

Items

  • Ivory Tower2
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234690
Set 12 2 1 1 2 1 2
Used 101 2 5 28 9 1 1
Actions by type
Right clicks
523
Selections
257
Control group selections
147
Control groups set
21
Build and train orders
52
Abilities
15
Basic commands
14
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Snolecram (Snolecram#1681)

121 APM

Heroes

  • WardenLevel 4

Units

  • Wisp10
  • Huntress10
  • Archer3
  • Forest Troll Berserker1

Buildings

  • Moon Well4
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Wonders2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Strength of the MoonLevel 2
  • Upgrade Moon Glaive
  • Moon Armor

Items

  • Potion of Healing1

Control groups

Group 1234
Set 14 11 3 1
Used 256 17 17 3
Actions by type
Right clicks
433
Selections
181
Control group selections
293
Control groups set
29
Build and train orders
42
Abilities
15
Basic commands
67
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
5,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,529 2:15 3,058 4:30 4,586 6:45 6,115 9:01
Army2,185
Economy825
Production340
Technology605
Support1,590
Nightelf
6,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,529 2:15 3,058 4:30 4,586 6:45 6,115 9:01
Army2,585
Economy600
Production480
Technology740
Support1,710
9:01 / 9:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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