Replay
  • Night ElfW1gan
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
  • UndeadOMedRosO
    1. Death Knight, level 4
    2. Lich, level 4
    3. Dreadlord, level 3
vs
Game length
00:18:51
Patch
2.00
Downloads
161
Shallow Grave
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jul 28, 2025 by Stowka
Game breakdown

W1gan (Feint#21145)

104 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Forked Lightning level 2
    2. Frost Arrows level 2

Units

  • Wisp20
  • Huntress11
  • Faerie Dragon10
  • Druid of the Talon3
  • Archer2
  • Dryad2

Buildings

  • Moon Well6
  • Tree of Eternity2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient Protector1
  • Ancient of Wonders1
  • Ancient of Lore1

Upgrades

  • Moon ArmorLevel 2
  • Upgrade Moon GlaiveLevel 2
  • Ultravision
  • Strength of the WildLevel 3
  • Druid of the Talon TrainingLevel 3
  • Nature's Blessing
  • Mark of the Talon
  • Well SpringLevel 2
  • Reinforced HidesLevel 2
  • Abolish Magic

Items

  • Moonstone2
  • Potion of Lesser Invulnerability2
  • Orb of Venom1
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 167890
Set 61 7 2 3 3 5
Used 278 20 19 8 3 3
Actions by type
Right clicks
718
Selections
376
Control group selections
331
Control groups set
81
Build and train orders
113
Abilities
50
Basic commands
248
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

OMedRosO (OMedRosO#1307)

122 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • DreadlordLevel 3
    1. Sleep level 2
    2. Vampiric Aura level 1

Units

  • Ghoul41
  • Acolyte14
  • Gargoyle8
  • Obsidian Statue7
  • Crypt Fiend1
  • Abomination1

Buildings

  • Ziggurat8
  • Crypt2
  • Halls of the Dead2
  • Slaughterhouse2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Haunted Gold Mine1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Unholy Strength
  • Creature Attack

Items

  • Rod of Necromancy2
  • Scroll of Healing2
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 123456
Set 40 15 3 1 5 1
Used 302 179 4 4 31 25
Actions by type
Right clicks
1046
Selections
328
Control group selections
545
Control groups set
65
Build and train orders
128
Abilities
38
Basic commands
105
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
12,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,685 4:42 7,370 9:25 11,055 14:08 14,740 18:51
Army4,650
Economy1,200
Production785
Technology1,430
Support4,460

Partial spend: actions with unknown prices are excluded.

Undead
14,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,685 4:42 7,370 9:25 11,055 14:08 14,740 18:51
Army8,175
Economy1,275
Production860
Technology1,285
Support3,145
18:51 / 18:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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